By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ubisoft Dev Claims The Division Is Maxing Out PS4, X1 And PC, "Utilizing Every Tiny Little Cycles"

Inb4 The Division maxing out an SLI 980ti at 30fps with useless cycles.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network

I sense a bloated port, especially on high end specs with an added pinch of Uplay.



Yeah I'll pass on that I think.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

The Division is maxing out what their game engine can achieve on PS4 and Xb one. I'm sure that is a reasonably accurate statement. But I seriously doubt either console is actually maxed out by this game.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
The Division is maxing out what their game engine can achieve on PS4 and Xb one. I'm sure that is a reasonably accurate statement. But I seriously doubt either console is actually maxed out by this game.

 


This. Ive seen better looking games. 



What they actually mean, behind all the PR talk, is that because they signed a contract with MS don't expect anything that the Xbox can't handle on the PS4 or PC. Can't wait when this game magically becomes 'cpu bound'.



Around the Network

Companies say this, or some variation of this multiple times a year, every year, of every life cycle. It's PR speak, of course they're using 100% of the resources....why wouldn't they? It's a AAA title that's also releasing on PC, all 3 architectures are similar so it stands to reason it's a scaling engine of some kind.

Uncharted 1 used 100% of the PS3's resources, so did TLOU, the only difference is time, and familiarity with the hardware.  Devs refine their engines over time, and learn new techniques to exploit that power more efficiently.  Look at PC, at some point the graphical fidelity can't go any higher so what happenes?  FPS goes up, and up, and up and up (yes I know past a certain point it's irrelevant) the point is, the engine is attempting to use all available resources and apply it to performance.  Devs just wouldn't leave power there if the game could actually use it.



lol ubisoft



Same thing they said with Watchdogs, look how that turned out even on PC. This is just a statement made incase people find out the game doesnt run good enough for gamers nowadays (in my opinion of course)



I feel like Ubisoft always says this type of stuff.



Might be maxed out but that doesn't mean the game is maxed out efficient.