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Companies say this, or some variation of this multiple times a year, every year, of every life cycle. It's PR speak, of course they're using 100% of the resources....why wouldn't they? It's a AAA title that's also releasing on PC, all 3 architectures are similar so it stands to reason it's a scaling engine of some kind.

Uncharted 1 used 100% of the PS3's resources, so did TLOU, the only difference is time, and familiarity with the hardware.  Devs refine their engines over time, and learn new techniques to exploit that power more efficiently.  Look at PC, at some point the graphical fidelity can't go any higher so what happenes?  FPS goes up, and up, and up and up (yes I know past a certain point it's irrelevant) the point is, the engine is attempting to use all available resources and apply it to performance.  Devs just wouldn't leave power there if the game could actually use it.