The real answer is no. It'll share the same title across the handheld and the console. So no it won't be exclusive.
Will it? | |||
| Yes | 98 | 90.74% | |
| No | 10 | 9.26% | |
| Total: | 108 | ||
The real answer is no. It'll share the same title across the handheld and the console. So no it won't be exclusive.
curl-6 said:
Those "exceptions" are the only console Zelda entries made in the last 9 years. For the modern era of video gaming, they are the norm. To get to any others, you have to go back to when game development was nothing like it is today. The production times of 5th/6th gen games have no bearing on the production time of modern games. |
Still 2 and exceptions. SS was made from the ground for the wii, an overclocked gamecube. WW and TP too 3 years or less to develop and SS was no different, but an EXCEPTION happened, causing dev time to increase to 5 years. Now Zelda U is the first HD Zelda and has a huge open world. Next Zelda will take at least 1 and a half year less than Zelda U to develop.


Thunderbird77 said:
Still 2 and exceptions. SS was made from the ground for the wii, an overclocked gamecube. WW and TP too 3 years or less to develop and SS was no different, but an EXCEPTION happened, causing dev time to increase to 5 years. Now Zelda U is the first HD Zelda and has a huge open world. Next Zelda will take at least 1 and a half year less than Zelda U to develop. |
Again, 5 years in the norm for the last 9 years and 2 gens.
The dev times for TP/WW are irrelevant when discussing future projects because game development back then was totally different to now.
curl-6 said:
Again, 5 years in the norm for the last 9 years and 2 gens. The dev times for TP/WW are irrelevant when discussing future projects because game development back then was totally different to now. |
TP and WW were developed for gamecube hardware, same as SS. So how can you deny SS taking 5 years was an exception? If you want to talk about now, Zelda U probably took one extra year minimum just because it was the first HD Zelda. How can you still call 5 years the norm when it's clearly an exception?


Thunderbird77 said:
TP and WW were developed for gamecube hardware, same as SS. So how can you deny SS taking 5 years was an exception? If you want to talk about now, Zelda U probably took one extra year minimum just because it was the first HD Zelda. How can you still call 5 years the norm when it's clearly an exception? |
SS was the exception back in 2011, when it was the first to take 5 years, but now Zelda U repeating the same bloated timeframe has made it the new norm.
It's been nearly a decade since the Zelda team finished a console entry is a timely fashion.
LipeJJ said:
It's already stated in the post above you by Curl. But I'll say it again... game production is not what it used to be 10, 15 years ago. Games take more time and resources to develop, even games running on reused engines take a good amount of time to be developed. |
Cost wise, yes but not so much time wise. Nintendo themselves released their usual franchises without needing much more time than usual. Just check how long it took for the likes of Smash bros, 3d world, mario kart 8... to be developed when compared to previous installments. Zelda normally takes 3 years, it took longer this time because of the two reasons I repeated so much, first open world and HD zelda. Things will even out in the future about dev times.
curl-6 said:
SS was the exception back in 2011, when it was the first to take 5 years, but now Zelda U repeating the same bloated timeframe has made it the new norm. It's been nearly a decade since the Zelda team finished a console entry is a timely fashion. |
Whatever works for you. Guess you're gonna be both sad and happy when the next HC Zelda releases in 2019 or, at most, 2020.


Thunderbird77 said:
Whatever works for you. Guess you're gonna be both sad and happy when the next HC Zelda releases in 2019 or, at most, 2020. |
It's not that I want Zelda to take forever, that's just what I've gotten used to.