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Forums - Gaming - Son spends over $7000 in FIFA with his father's credit card

pastro243 said:
It's not dlc, it's microtransactions in FUT. FIFA has a mode in which you build your team and buy packs which have players and items. You can buy them with money you win by playing matches, buy individual players on the online market or with fifa points which you buy

I assume he bought a million fifa coins to spend on random packs to get awesome players.

It's not that fifa has over 7000$ in dlc

That explains.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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Poor guy believes his son. I just don't understand why the kid had access to a credit card with that high of a limit.



Well, there go the kids tuition funds.

The Dad has no one, but himself to blame, first he didn't raise his kid to be financially (and otherwise) responsible and then he choose to hand him a credit card. I'd tell him to get a job and repay me every single penny personally. Even with a shitty mini-job he should be done in two years time.

That being said, I feel conflicted about the moral of this. While I do think people should have to learn to spend their money resposibly and that the state shouldn't have to interfere with that, I also feel like there should be a cap on microtransactions too.

Whaling people has very similar mechanics to gambling. These microtransactions are actively set up in a way, as to make you crave more, make you an addict, if you will. That's a very shady business practice at best. I feel like companys that employ those tactics should not get off scot free either. A legal microtransaction limit on games of about 100-200$ per year seems ok to me.



SuperNova said:

Well, there go the kids tuition funds.

The Dad has no one, but himself to blame, first he didn't raise his kid to be financially (and otherwise) responsible and then he choose to hand him a credit card. I'd tell him to get a job and repay me every single penny personally. Even with a shitty mini-job he should be done in two years time.

That being said, I feel conflicted about the moral of this. While I do think people should have to learn to spend their money resposibly and that the state shouldn't have to interfere with that, I also feel like there should be a cap on microtransactions too.

Whaling people has very similar mechanics to gambling. These microtransactions are actively set up in a way, as to make you crave more, make you an addict, if you will. That's a very shady business practice at best. I feel like companys that employ those tactics should not get off scot free either. A legal microtransaction limit on games of about 100-200$ per year seems ok to me.

Putting a cap on a company's ability to make money because some people can't control themselves is ridiculous.  Let's say I have $1,000 in disposable income that I don't mind spending on microtransactions per month and I am able to do so without getting addicted and whatnot.  Now my ability to do so is removed because others can't control themselves or their kids?  It isn't up to the people providing a service to hold our hands all the way through the process, even if that service is indeed shady.  At some point personal accountability needs to be accepted.





Neodegenerate said:
SuperNova said:

Well, there go the kids tuition funds.

The Dad has no one, but himself to blame, first he didn't raise his kid to be financially (and otherwise) responsible and then he choose to hand him a credit card. I'd tell him to get a job and repay me every single penny personally. Even with a shitty mini-job he should be done in two years time.

That being said, I feel conflicted about the moral of this. While I do think people should have to learn to spend their money resposibly and that the state shouldn't have to interfere with that, I also feel like there should be a cap on microtransactions too.

Whaling people has very similar mechanics to gambling. These microtransactions are actively set up in a way, as to make you crave more, make you an addict, if you will. That's a very shady business practice at best. I feel like companys that employ those tactics should not get off scot free either. A legal microtransaction limit on games of about 100-200$ per year seems ok to me.

Putting a cap on a company's ability to make money because some people can't control themselves is ridiculous.  Let's say I have $1,000 in disposable income that I don't mind spending on microtransactions per month and I am able to do so without getting addicted and whatnot.  Now my ability to do so is removed because others can't control themselves or their kids?  It isn't up to the people providing a service to hold our hands all the way through the process, even if that service is indeed shady.  At some point personal accountability needs to be accepted.



 

I don't disagree. That's why i said I'm conflicted.

But I'm also not convinced of putting a companies ability to make money via shady business practices over everything else, especially since this kind of sum could put people into ruin. Yes, it was very bad judgement on the fathers and kids part, but they don't deserve to, say, loose their house over it either. 7000-8000 is an astronomical sum for most people, nothing to just shrug at.

And I'm not suggesting a system where the poor company would need to go under because no one is allowed to spend on microtransactions either, more of an acceptable maxximum cap at wich point you either have gotten everything there is to get, like pokemon rumble world for example where after you spent about 15$ you basically bought the game, or you get a smaller drip feed of content, sort of like when you maxed out your bandwith on your phone, you still get internet, but it's slower. Don't know how that would work for FIFA, since I don't play it.

But pretending any company would somehow need an access of 7000$ in microtransactions in addition to a 60$ retail price doesn't help anyone either. If a company is seriously that dependent on microtransactions that a generous cap is going to hurt them unduly it is doing bad business.

 





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Thunderbird77 said:

That it's even possible for a $60 game to have that much in dlc shows the poor state of this industry.

 

Well it doesn't really have any dlc content :s in a way, it's blind bags of random players to make teams with, players from teams already in the game for the most part, but you can spend as much as you want trying to get the perfect team of super rare players in their Shiny card status.

They are massively expensive tho and they just have 1 or 2 guarenteed good cards in them, EA started doing the blind bag stuff with Dead Space 3 I think, now it's gone nuts into Fifa tho.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

theprof00 said:
John2290 said:

Whats that German term for taking pleasure in someone else pain? Pity the opposite of empathy is apathy in my culture because I think with the Internet I'm becoming a German.

Shoedenfreude or something spelled like that
scha·den·freu·de

source: the simpsons like 20 years ago



Also makes for a fantastic Avenue Q song.

Avenue Q if they sound in anyway familiar then you probably heard "The Internet is for Porn" was by them a good number of years ago.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

SuperNova said:
Neodegenerate said:

Putting a cap on a company's ability to make money because some people can't control themselves is ridiculous.  Let's say I have $1,000 in disposable income that I don't mind spending on microtransactions per month and I am able to do so without getting addicted and whatnot.  Now my ability to do so is removed because others can't control themselves or their kids?  It isn't up to the people providing a service to hold our hands all the way through the process, even if that service is indeed shady.  At some point personal accountability needs to be accepted.



 

I don't disagree. That's why i said I'm conflicted.

But I'm also not convinced of putting a companies ability to make money via shady business practices over everything else, especially since this kind of sum could put people into ruin. Yes, it was very bad judgement on the fathers and kids part, but they don't deserve to, say, loose their house over it either. 7000-8000 is an astronomical sum for most people, nothing to just shrug at.

And I'm not suggesting a system where the poor company would need to go under because no one is allowed to spend on microtransactions either, more of an acceptable maxximum cap at wich point you either have gotten everything there is to get, like pokemon rumble world for example where after you spent about 15$ you basically bought the game, or you get a smaller drip feed of content, sort of like when you maxed out your bandwith on your phone, you still get internet, but it's slower. Don't know how that would work for FIFA, since I don't play it.

But pretending any company would somehow need an access of 7000$ in microtransactions in addition to a 60$ retail price doesn't help anyone either. If a company is seriously that dependent on microtransactions that a generous cap is going to hurt them unduly it is doing bad business.

 



I don't disagree about the egregious nature of a lot of the microtransactions in any game.  However, we as a populace already have the free will needed to decline making said foolish purchases and decisions.  This same type of practice exists in virtually all forms of business.  Once we start capping any of them we start moving away from the capitalism that the companys thrive on.  Of course I am getting into that whole "slippery slope" argument (which I generally disagree with coincidentally) but I think you get what I mean.

People being educated and making proper decisions, like not "accidentally" purchasing microtransactions to the tune of $7,000, solves the problem without arbitrarily deciding both how a company makes and a person spends their money.



ganoncrotch said:
Thunderbird77 said:

That it's even possible for a $60 game to have that much in dlc shows the poor state of this industry.

 

Well it doesn't really have any dlc content :s in a way, it's blind bags of random players to make teams with, players from teams already in the game for the most part, but you can spend as much as you want trying to get the perfect team of super rare players in their Shiny card status.

They are massively expensive tho and they just have 1 or 2 guarenteed good cards in them, EA started doing the blind bag stuff with Dead Space 3 I think, now it's gone nuts into Fifa tho.

It's still terrible.





ganoncrotch said:
Thunderbird77 said:

That it's even possible for a $60 game to have that much in dlc shows the poor state of this industry.

 

Well it doesn't really have any dlc content :s in a way, it's blind bags of random players to make teams with, players from teams already in the game for the most part, but you can spend as much as you want trying to get the perfect team of super rare players in their Shiny card status.

They are massively expensive tho and they just have 1 or 2 guarenteed good cards in them, EA started doing the blind bag stuff with Dead Space 3 I think, now it's gone nuts into Fifa tho.

I think they actually started it with Mass Effect 3.  There were provision chests you could buy in multiplayer that would give you random gear.