Yeah, it's getting ridiculous. It's a shitty time to do any real amount of online shopping too.
Yeah, it's getting ridiculous. It's a shitty time to do any real amount of online shopping too.
| CladInShadows said: Yeah, it's getting ridiculous. It's a shitty time to do any real amount of online shopping too. |
Join America. Not only do you get reasonable prices for games, but you also get freedom.
You get democracy.
You get justice.
You get liberty.
'Murica, land of the free
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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.
hershel_layton said:
Join America. Not only do you get reasonable prices for games, but you also get freedom. You get democracy. You get justice. You get liberty. 'Murica, land of the free |
Hmmmmm, you present a strong case...
| ReimTime said: Physical can be sustainable. Bundles are great, and depending on how many times you intend to play a game, trade-ins are a good option too. For instance, buying MGSV, The Witcher 3 and Fallout 4 for launch price - and trading them in after playing them to buy each other game - saved me quite a bit of money. Ignoring GST, see the following: Batman Arkham Knight: Originally $70 as a standalone, I got it in my PS4 bundle and traded in for $35 credit (Net -$15 as bundle was $50 more than standalone PS4) Metal Gear Solid V: Originally $75, I bought for $40 and traded in for $40 credit (Net $0) Fallout 4: Originally $80, I bought for $40 and traded in for $45 credit (Net +$5) The Witcher 3: Originally $70, I bought for $25 (haven't finished yet) (Net -$25) Total net $: -$35 Managed to play all those games at launch price yet only lose $35 total in the process. |
I hate trade in's if every one was like you their would hardly be any money going toward game developers. I don't really care if a publisher make less money since they're only trying to make a profit and don't care aobut our best interest. But, in the end I think the game developper and every one that work on making the product we love and enjoy should get paid if you play and enjoy their game. Every time someone buy a used game they simply give money away to a corporation and none of the price spent goes towards the game developpers. If you enjoy the product make sure to support the game developpers, the best way to do so is buying a digital games. Highest percentage of sales goes back to game developpers when buying digitally over retail and used games.
yvanjean said:
I hate trade in's if every one was like you their would hardly be any money going toward game developers. I don't really care if a publisher make less money since they're only trying to make a profit and don't care aobut our best interest. But, in the end I think the game developper and every one that work on making the product we love and enjoy should get paid if you play and enjoy their game. Every time someone buy a used game they simply give money away to a corporation and none of the price spent goes towards the game developpers. If you enjoy the product make sure to support the game developpers, the best way to do so is buying a digital games. Highest percentage of sales goes back to game developpers when buying digitally over retail and used games. |
Well actually, me trading in my games is helping to keep physical game stores like EBgames in business. Really though I don't give a rat's ass lol the highest amount of money is retained by me when I use the method I stated. Furthermore I'm not sure how you are assuming that I don't support the developer here.......
I buy the games new then trade them in. Therefore the devs profit. Once the game is shipped to a store the devs already profit lol. EBgames is now on the hook to sell that game in order to make a profit. They (EBGames) only make ~$5 per new sale btw (if I remember correctly)
I trade the games in after. Therefore I make some of my money back. EBgames gets to profit from reselling the game as used.
Everyone wins!
I don't see any authors complain when their books are in libraries lol.
I support the devs by playing their game bruh
| ReimTime said: Well actually, me trading in my games is helping to keep physical game stores like EBgames in business. Really though I don't give a rat's ass lol the highest amount of money is retained by me when I use the method I stated. Furthermore I'm not sure how you are assuming that I don't support the developer here....... I buy the games new then trade them in. Therefore the devs profit. Once the game is shipped to a store the devs already profit lol. EBgames is now on the hook to sell that game in order to make a profit. They (EBGames) only make ~$5 per new sale btw (if I remember correctly) I trade the games in after. Therefore I make some of my money back. EBgames gets to profit from reselling the game as used. Everyone wins! I don't see any authors complain when their books are in libraries lol. I support the devs by playing their game bruh |
That's simply is not true, we are only supporting devs if they get money for the game we are playing. In your example your showing that people buying used games or secondhand game are in this case only supporting your gaming habit. If your game get resold 5-10 times, devs only got support from your initial purchase. EB games or gamestop have a policy to push discount used game to customers. By offering small $5-10 discount they are cutting out game devs.
From what you said your also never paid full retail price. MGS V you bought $40, Fallout 4 you bought $40, Witcher 3 $25. Because of the amount that you've paid and amount of credit that you claim. It's easy to see that you bought MGS V and Fallout 4 used (retail price for these game is $60 USD) and trade them in to Eb games close toward the release date of these games (first three months). Therefore, for these two games devs never got your support and never will for any amount of time that your game get resold after your sold it to eb games. You may or may not have bought Witcher 3 at retail during winter sales.
You are the perfect example of gamers not supporting devs. Yet, you make a post like you actually are supporting devs. You are only supporting the physical store or other gamers gaming habit, Eb games and gamestop make most of their profits from the used games market, they do this by under cutting retail which in turn take away money that would go to devs.
Retail markup is more like 25-30%, the 5$ per game would be profit per game sold after all other expense (rent, employees, advertising, unsold used inventory). Only new games sales and digital sales actually support devs.


This is almost as bad as it was when I was a kid in the mid 90s. I think it might have gone as high as 89.99 for a new game in Canada. I miss the days of parity :(
yvanjean said:
That's simply is not true, we are only supporting devs if they get money for the game we are playing. In your example your showing that people buying used games or secondhand game are in this case only supporting your gaming habit. If your game get resold 5-10 times, devs only got support from your initial purchase. EB games or gamestop have a policy to push discount used game to customers. By offering small $5-10 discount they are cutting out game devs. From what you said your also never paid full retail price. MGS V you bought $40, Fallout 4 you bought $40, Witcher 3 $25. Because of the amount that you've paid and amount of credit that you claim. It's easy to see that you bought MGS V and Fallout 4 used (retail price for these game is $60 USD) and trade them in to Eb games close toward the release date of these games (first three months). Therefore, for these two games devs never got your support and never will for any amount of time that your game get resold after your sold it to eb games. You may or may not have bought Witcher 3 at retail during winter sales. You are the perfect example of gamers not supporting devs. Yet, you make a post like you actually are supporting devs. You are only supporting the physical store or other gamers gaming habit, Eb games and gamestop make most of their profits from the used games market, they do this by under cutting retail which in turn take away money that would go to devs. Retail markup is more like 25-30%, the 5$ per game would be profit per game sold after all other expense (rent, employees, advertising, unsold used inventory). Only new games sales and digital sales actually support devs. |
What? When a store buys a bunch of games from a publisher, and the games are sitting on shelves, the developer has already been paid. If the games sit there on the shelf it is the store who is on the hook. You're right in that devs do not get profit from used sales. That's obvious; I sold my game to the store, not the dev.
Wrong. I bought all my games brand new, getting discounts from trading in the old ones. If the CAD was higher i would buy more games at launch. It wouldn't matter if I bought them used anyhow; I'm under no obligation to buy at launch or new.
The idea of supporting devs? I have said several times that i do buy games new, even though i am under no obligation to. What do you want me to do, buy 5 copies of the same game lol? How about I support my education, my family, or sponsor an African orphan - all things that I do and things that should be considered of higher priority than a business who is further removed from my existence than a stranger at the bank. They are a business not a charity lol.
Look, its obvious we have very different ideas here, so Im going off the air. Next time try not to paint me like I'm a homosexual in the 15th century lol
Bank of Canada noon rate today: 2016-01-08: 1 CAD = 0.7067 USD
Therefore $60 USD = 85.71 CAD.
ReimTime said:
What? When a store buys a bunch of games from a publisher, and the games are sitting on shelves, the developer has already been paid. If the games sit there on the shelf it is the store who is on the hook. You're right in that devs do not get profit from used sales. That's obvious; I sold my game to the store, not the dev. Wrong. I bought all my games brand new, getting discounts from trading in the old ones. If the CAD was higher i would buy more games at launch. It wouldn't matter if I bought them used anyhow; I'm under no obligation to buy at launch or new. The idea of supporting devs? I have said several times that i do buy games new, even though i am under no obligation to. What do you want me to do, buy 5 copies of the same game lol? How about I support my education, my family, or sponsor an African orphan - all things that I do and things that should be considered of higher priority than a business who is further removed from my existence than a stranger at the bank. They are a business not a charity lol. Look, its obvious we have very different ideas here, so Im going off the air. Next time try not to paint me like I'm a homosexual in the 15th century lol |
"Please, please ignore the starving children and give your hard earned cash to us. At Ubisoft, we know how much debt you're in, so we'd like to take more of your money. Don't worry, we'll still keep making crappy Assassins Creed games every year".
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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.