RolStoppable said:
Darwinianevolution said:
It is a very dangerous cycle: Nintendo makes console with really good games; most 3rd parties get overshadowed and sell less than in other platforms; less 3rd parties come as a result of it; with less 3rd parties comes less users, the ones that stay are the ones buying mostly Nintendo games;because there are less multiplats and 3rd parties, less new blood comes to the consoles and more go to other platforms; the 3rd party situation gets worse and more go to develop to other platforms, less people on the consoles...
The Wii broke it adding the casual audience into the mix with the motion controlls, and that gave the costumers the confidence to trust in the Wii's library. The NX must do something similar, but without expecting the casual phenomenon to come back.
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It's only dangerous if the system goes through extended droughts. Of course, Nintendo has to be at the top of their game and deliver system sellers in regular intervalls instead of fooling around by making experiments with established IPs or getting bored of making sequels on the same platform. If Nintendo can release software more consistently, things should be fine. And it's not like Nintendo would have to be upset about people buying more Nintendo games than third party software; after all, Nintendo gets a much bigger cut from their own games than from someone else's.
I don't think that people had confidence and trust in the Wii's library, because ultimately third parties delivered so few games that were worth their money. Eventually third party games started to sell less while consumers shifted towards Nintendo games. But what drew people in in the first place was the expectation of lots of exclusive software, and that didn't just hold true for what you call the casual audience. What NX needs is software that people can't get anywhere else, not ports.
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True. Nintendo needs to end this droughts, they are killing their hardware bussiness. I hope that sharing the libraries will allow them to speed the software production up.
I disagree on the Wii part. The Wii had a lot of support, tons, in fact. But 3rd parties saw the potential of that casual audience and dedicated way more efford on shoverlware and motion controll-based minigames rather than on the core experience (and looking how well the former ones sold compared to the latter, and how quick and cost-effective they were, that',s not surprising). After the Wii was replaced, we can find tons of good core games (Mad World, No More Heroes 1&2, Little King's Story, Dead Space: Infestation, Red Steel 2, The Last Story, Pandora's Tower, Rayman Origins...), but back in the day, they were massively overshadowed by the rest.