RolStoppable said: Good ports of good games that are priced appropriately and not sent out to die as far as marketing goes. The problem is that third parties usually think that good ports aren't worth the effort, the number of good games is much smaller than people want to make you believe, the pricing is often ridiculous and the marketing non-existent. But the bigger question is why Nintendo fans should care about ports when Nintendo games and exclusive third party titles tend to be much better anyway. For a moment, let's assume that the shared library concept of NX is absolutely true. Now reflect on all Wii U and 3DS games made by Nintendo and the exclusive ones by third parties. How important are ports at that point? Chances are that you will be content to let ports drop in price before you pick them up, simply because there are so many better choices available. This brings me back to my initial answer and I have to say that even the most successful ports won't be all that successful, even if they meet all four criteria. A solid effort isn't going to automatically earn you lots of sales when you still can't compete with the cream of the crop. |
It is a very dangerous cycle: Nintendo makes console with really good games; most 3rd parties get overshadowed and sell less than in other platforms; less 3rd parties come as a result of it; with less 3rd parties comes less users, the ones that stay are the ones buying mostly Nintendo games;because there are less multiplats and 3rd parties, less new blood comes to the consoles and more go to other platforms; the 3rd party situation gets worse and more go to develop to other platforms, less people on the consoles...
The Wii broke it adding the casual audience into the mix with the motion controlls, and that gave the costumers the confidence to trust in the Wii's library. The NX must do something similar, but without expecting the casual phenomenon to come back.