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Forums - Gaming - What is your most unpopular opinion about gaming?

Conina said:
BMaker11 said:

To hell with 3rd party games being multiplat so that "more people can play the game". There's a business side to gaming. And making games exclusive is a part of that. It doesn't "screw over X million fans". It helps make your product better.

How exactly get the games better by arbitrary exclusivity?

BMaker11 said:

Nobody complained about games being exclusive during the SNES/Genesis days. Nobody complained about games being exclusive to PS1 and PS2. It wasn't until 360 blew up and made Xbox a competitive brand that people were like "hey, what about us?".

Nostalgic distortion field? Of course people complained back then when 3rd party games went exclusive for... reasons. The only difference was that not so many console owners had access to the internet.

BMaker11 said:

 A console could have 200 million users, but so what if a game is exclusive to the console with 10 million. Deals were made to make that 10 million console more attractive so that IT CAN SELL MORE! Ridiculous, I know.

Do you really think that games like GTA (IV, V, VI), Call of Duty, Diablo 3, Assassin's Creed, The Elder Scrolls, Mass Effect and many more would have sold more with going/staying exclusive on only one platform? Unless 3rd party developers/publishers get payed for (timed) exclusivity, they choose multiplatform... I wonder, why?

#1 By "product", I meant the console. It makes the Playstation better for Sony, it makes the Xbox better for Microsoft, and it makes the whatever name it'll be, better for Nintendo. Exclusivity doesn't inherently make a particular game better, but it makes a particular console better that its competition in certain areas

#2 I didn't grow up rich, by any means, but I was always a dual console owner, until this gen (and we're only 2 years in. Plenty of time to get something else). I had a Genesis and SNES, PS1 and N64, PS2 and Dreamcast, and PS3 and XB360. Because, before the advent of "gaming journalism", when I wanted to play a game, it meant getting the system the game was on. Not "wah wah wah, why isn't it on the one console I bought/was bought for me first? I bought this console, so all games should be on my choice of system, business be damned". I didn't bitch that WrestleMania 2000 wasn't on PS1. I saw the game, saw how amazing it was, then asked for it for Christmas with an N64. Now, you could probably retort with "well, not all people have money like you," (lol I grew up lower middle class) "many can only afford one console". You mean to tell me that at in a given year, they can drop $300-400 on a console, and then they're "too poor" to ever ever spend that kinda money again (actually, less. Since consoles drop in price)? I don't wanna sound like I'm "poor shaming", but if you can make ends meet enough that you can buy a console, then it's possible to get another. As in, if you can afford a console at any time, you can afford one, period. Otherwise, the first console purchase wouldn't be possible.

#3 I didn't say anything about how much any game would sell. This is about exclusivity to a console to make that console more attractive to the consumer. You know how many new customers AT&T got when iPhone was exclusive? Sure, iPhone sells a ton more now that it's on Verizon, Sprint, etc. But for AT&T? They literally got millions more customers due to its exclusivity. With that said, it terms of gaming, I've pointing out, multiple times over the years, that going multiplatform doesn't "expand the userbase"; it "splits the userbase". Outside of the outlier GTA5, look at the game franchises that were exclusive to PS2, then became multiplatform in Gen 7. The games that stayed exclusive sold roughly the same as the prior iteration. The games that went multiplatform.....sold about the same as their exclusive counterpart. Also, despite the PS3 selling half the PS2, many of its first part y games sold roughly the same as their PS2 versions (GT5, Ratchet & Clank, God of War, etc), meanwhile the 360 sold over 3x more than the OG Xbox aaaaaaaaand.......its first party games sold nearly the same, outside Halo. Long story short, most games have their fanbase, and the people who want them, get them. They don't just say "not on the system I bought? Guess I won't play". No, they get the game, and the data proves that. Nor does "more exposure" (via bigger userbase) guarantee that more people will eventually buy the game. Otherwise, using the userbase argument that people love to use when arguing against exclusivity, God of War 3 should have sold about 2 million (PS3 = 1/2 PS2 userbase), and Halo 3 should have sold over 25 million (XB360 = over 3x OGXB). 





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console gaming is becoming more expensive with time with online play payments being the norm in that sector of the industry.

Online play on PC being free and not as restricted I strongly feel is better vs paying for online.

Paying up front on higher end hardware pays for itself in the longrun despite naysayers.

GTA online is still a crapshoot.

Action>turn based

RTS>TBS



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

the witcher 3 is the best of of this gen by far so far! That is my unpopular opinion.



Teeqoz said:
Snoopy said:
curl-6 said:
That Sony's push towards "cinematic" games is a cancer that is degrading gaming as a medium.

This is why I don't like too many Sony first party games out side of naughty dog games (although you can argue TLOU). Same reason why I didn't care for Alan Awake and pretty sure I won't care for Qunatum Break.

 


You can't first say that of all Sony's games, you only like Naughty Dog's games, then say you think Sony's push towards cinematic games is a cancer to gaming, because the only Sony first party that makes anything that can be called "cinematic games" is Naughty Dog. You're contradicting yourself.

Uncharted isn't too bad regarding cinematic experiences. But games like God of war 3, order, until dawn, ect felt like an interative movie or a lot of cinnematic experiences.



Let's go!

Metroid and castelvania are not great series. The games that i played of those series had a lot of enemies that could shoot me but were outside my field of view. Other simply only showed up while i was making a crucial jump, just to push me back for very long (detail, i cound't see them either before making the jump). There is also a lot of enemies that can shoot you directily, but you can only shoot them when they decide to go directily into you, or above you, etc. This for me is bad, cheap level design.

People that ask for metroid for wiiu don't want to actually play it, only compare theirs graphics of other realistic games in another plattaforms.

I dont "need" to play any game just because people say that i should or that I'm not a real gamer if I don't. If i think that the game looks bad, even without playing, I am free to do whatever i want with my free time and money, including ignore it completely. In reality, the concept of "gamer" is stupid. I can appreciate some music freely, wacth movies freely, why do i need to be gamer to appreciate gamer, and have my opinion heard?

"You think that the "game" is bad? Do better so!" is the most flawed argument ever. Do i need to be a cooker to say that i don't want to have my meal in some restaurant anymore?

Most free to play games are good. I have a lot of fun with them, specially MMO and i'm happy that they exist. Its like those flash games in the 90's, remenber? Dumb short fun, that i don't need to pay to enjoy.

"Nintendo sucess lies in its innovation" is PR bullshit. I'm not saying that they aren't innovative some times, but the real secret for their succes is quality. They were not the first to do motion game, but they did it ritgh, like a lot of another games and endeavors.

Nintendo always prefer the cheap route, but this is not exactily a bad thing. Like, they don't do a lot of online games because they know that will cost a lot, and will not work all the time, and people will complain about a broken game. The "no voice chat because children" is also BS, they know that this can eat a lot or resourses, and they try to not expend to much on it. To nintendo invest in things like this, they would probably fail a lot of times (what would piss of a lot of people), and also do more shaddy bussiness, like dayone dlc, microtransaction on AAA games, etc. Those thing cost more than you think. Bigger and more ambitius are easy thing to sell, but its not something that make games better overall.

Also, doing a new engine every 3-5 years is not exactily a thing to be praised, because usually means more bugs on the end product(like assassins creed and BF4). Activision cares more about a game with solid framerate, and they know reworking the engine from the start would probably mean a lot of problems at first. Older technology is more stable.

Michael pacther has interesting opinions about a lot of things and i like to hear him give some insigths in the industry.

There are too many games being made. Would prefer that developers worked togheter to make less games, but better ones.

Nintendo is not wrong in letting the hardcore games aside and try to get kids and families playing their games. Wii is the only nintendo console than sold more than its antecessor's, its probably the only way to them regaing big profits. Nintendo are not making worse games than they did before, people simply stopped checking them out like they stopped watching power rangers, etc. If you call yourself a nintendo fan, but the last nintendo console you owned was a N64/SNES, then you are not a fan, only a saudosist.

NX will have at least half of the problems that wiiu did. I have hope that they will price it and name it better, at least, but as far as virtual console, account systems, online infrastructure, region lock and services like voice chat and native game stream go, i expect the same thing that wiiu currentily have. The same people that made WiiU are making the NX, why people expect so much change? When nintendo changed so much abruptily?

People that complain about motion game, VR just because its not a usual way to play is like those people that tought that we were stupid because we wacthed and played videogames all days in front of our television when we were kids. This is why i support that nitendo try to cater to kids, because kids are much more open to new way to play and control then old farts in theirs 20's.

I want companies to continue invest in motion control game. There is so much experience to be had that could work better with motion game, and i want to see what will come out of it (imagine you trying to give a punch and then feeling that you actully hit something...).

There is nothing wrong with cinematic games if they have a good story to tell and know how to tell it. DLC in itself is also not evil. When i was a kid, i just wanted a litle more of some games, and some DLC are used to give us that.

PS Now is a viable option and i hope that they succed. If I, that live next to the amazon river, could use onlive to play some games without much hiccups, is really hard to me to believe that you guys can't. The idea of paying once to have acess to a large library of a lot of games to play anywhere at any time is really dream for me.

Retail games has no worthy advantage today. They need to be installed, if you lose it, it gone forever, the price only goes lower and lower with time. Its eventually deteriorate, and some only can be found only if you go on store after store looking for it. It can also sold out. You can forget to bring it in trips or parties. Making a backup of it is a pain and when you collection grow, it starts to became annoying making the storage and the cleaning of it. All of that because of what? A smell? Here, choose one that you like: http://global.lacoste.com/en/all/fragrance/

People theese days care more about games being announced than games being released. And to be honest, really feels more exciting to discover about a new game than actually start to play one, specially if its a new one where you have a lot to learn.

We are stupid when comennt about a game in some foruns or comenting section. A lot of times i realize that i said something stupid that is not what i really mean, but since it seemed funny, i said that on the internet at some point. developers should be really carefull about peoples impressions about theirs game if all they are dooing is reading coment sections or foruns, withouting actually talking to people directily.

I really like when the developer don't restrain itself in the lore realm when making new entries for the series. Like how every zelda has nothing to do with another, and them they are free to do whatever they want (reuse some good bosses, cut boring bosses), the same thing with mario. Sometimes the lore get in the way of the gameplay, and i hate when developer compromise the gameplay because of the history. So, for me, reboots don't influence on the quality of the games. Mirrors edge is getting a reboot and i'm happy with, because the first game didn't had a special history anyway.

At last, my two most controversial opinions, i think(the last one will probably get me a ban, but anyway).

Change the gender or the sexual orientation of some caracheter hardly means that the game got with the times. I'm not specially against, but when i see that the change is just for the sake of saying that it has, it bothers me. I'm ok with changes that adds to the gameplay, like i just said, but if the change is more in the line with "we got with the times", "we have diversity", i can avoid to put on a disapointed face. Its even worse when some journalist treat like its a big deal, when in the reality the effort to make the inclusion was really mediocre. Create new caracheter and IP's, i say, it actually means that your idea is original, not some effort to say that you care, without actually caring.

Iwata was a cool guy that cared about nintendo fans and the industry itself, but he didn't knew how to choose leadership. Instead, he took a lot of resposibilities himsself, including CEO of NoA, even without leaving japan, and had a lot of problems trying to jugle between them. The department that developed nintendo services and systems, for examples, was directily under his belt, and i doubt that anyone says that nintendo OS ans onlines services are the best out there, or the better aspect of nintendo. Don't get me wrong, i'm not saying that kimishima looks beter (he also took the CEO position of NoA when got the CEO position of NCL), but in this point, Yamauchi was really good. Its even kinda funny to say that since he was the one to put Iwata on the CEO position, but he also put ton howard on the CEO of NoA position in the super nintendo days, what worked out pretty good, you could say.

Also, not exactily related to games, but i believe that most people that come to foruns want to express themselves, but has no interess in read opinions of other people, except if its controversial.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

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f2p, cloud and gaming as a service is and will be the future



Nintendo games as a whole have not evolved what so ever and are over rated. I love me some nintendo games but the pedi stool they have been put on it rediculous.
The n64 was barely ok.
The ps3 is the best console ever.
The wiimote turned some good games to junk.



Anime artstyle is the cancer of japanese video games.

Handhelds are both a blessing and a curse, great niche games with low budget would never exist if it wasn't for handhelds, but at the same time, games that SHOULD be home console end up gimped and being developed for handhelds because it's more safe.

Exclusives are a great thing for consumers and also completely logical, this is how capitalism works, if you don't like it you are always free to go live in the woods and eat what you hunt, hypocrite.



- Mobile games can be fun (same for free to play) and I think they're going to further eat into dedicated handhelds

- Online only games are fine, such as Battlefront or Titanfall

- DLC is fine


I'm a monster



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

BraLoD said:
Valdath said:
Anime artstyle is the cancer of japanese video games.

Meanwhile SE is concerned about releasing a mainline Final Fantasy game the same day as Persona...

Anime artstyle if quite the great route Japan could take when most of the studio just can't even dream about competing with western studios budget and quality in graphics development. Wasn't for it Japan would be even worse than how it was last gen.

 


At what cost?

 

Literally every single japanese game with anime artstyle looks the same, they are all horrible.

 

 

Sure there is a middle ground between literal garbage like Etrian Odissey/compile hearts and stuff like Dragon Quest which imo looks great even if it's anime, because it's something more traditional and not as extreme, but still.

 

Jeez, try something new every once in a while, now even Fire Emblem went to the route of idol and in the process raped it's own IP with an abortion like "genei ubon ruko something".

 

But i guess this is what the market wants right, Persona, a japanese highschool simulator outsells mainline shin megami tensei.

Awakening and Fates are now becoming a waifu breeding simulator and it keeps selling more.

 

 

It's terrible for me because JRPGs are my favorite genre, it's like loving FPS and hating regenerative health.