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Forums - Nintendo - 'Third-party releases for WiiU must use the gamepad or not release at all'

They should at least support using the Gamepad as the screen, but in case of Minecraft, it is more along the lines of, if you are going to release it on the Wii U so late, why not optimize the game to work THAT much better for the system.



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oniyide said:
Cobretti2 said:

I fail to see the relevance of this topic TBH.

This isn't really an issue, I don't see for every game Nintendo gamers saying they want gamepad features lol.

For games like Minecraft where you have to build shit, it makes logical sense for people to question why they didn't do it.

This is like the Wii all over again. People were upset with Capcom for doing onrail shooters because they saw how awesome RE4 was. They wanted RE5 and RE6 because of the controls. They didn't give a shit about gfx.

 

and it was explained over and over again why those games never went to Wii.

You are missing the point, they could explain all they wanted but you cannot say people wanting a real RE experience instead of onrails RE games after RE4 come out was not justified.





 

 

oniyide said:
Magnus said:

Big games today need at least 5 million, or even 10 million, to be profitable. However ZombiU didn't seem to be a particularly high budget game.

I understand if Minecraft on the Wii U didn't use the gamepad if it was released years ago, but when it's so late, you better put some effort.



 

keep in mind the game had some hype, was bundled in Europe, and also how much of those sales were at even close to full price? Looking at Ubi's history they expected it to sell much better.

The game also started like on PS360 as KIller Freaks from outer space and got redone a few times before they landed on Zombi U.  To me this is where the budget was blown from the early indecision mking, because when you look at the final product that Zombi U was it should have made a profit. 





 

 

Cobretti2 said:
oniyide said:

 

and it was explained over and over again why those games never went to Wii.

You are missing the point, they could explain all they wanted but you cannot say people wanting a real RE experience instead of onrails RE games after RE4 come out was not justified.



sure. an ORIGINAL game. but not one that was built from the ground up for systems that were way above the abilities of Wii





Cobretti2 said:
oniyide said:

 

keep in mind the game had some hype, was bundled in Europe, and also how much of those sales were at even close to full price? Looking at Ubi's history they expected it to sell much better.

The game also started like on PS360 as KIller Freaks from outer space and got redone a few times before they landed on Zombi U.  To me this is where the budget was blown from the early indecision mking, because when you look at the final product that Zombi U was it should have made a profit. 



game has been out for years and still hasnt hit a mil, it was a launch game and a lot of copies have sold from bargain bin. So i could see why it didnt make profit.





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It's reasonable to expect them to use the gamepad if it's called for.
Minecraft seems like a perfect example. No idea why they wouldn't use it for the inventory.



What? Hell no! Not even Nintendo uses in clever ways. As long as the third party games are offer on the Wii U that's good. I only use the gamepad for off-tv play but I can play on my TV (except X, fuck that tiny text).



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Obviously not. It will be a plus if they use the gamepad in different ways, but even Nintendo don't use the gamepad very well (or nothing) in some games, so it would be hypocritical to ask this to third parties.