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oniyide said:
Magnus said:

Big games today need at least 5 million, or even 10 million, to be profitable. However ZombiU didn't seem to be a particularly high budget game.

I understand if Minecraft on the Wii U didn't use the gamepad if it was released years ago, but when it's so late, you better put some effort.



 

keep in mind the game had some hype, was bundled in Europe, and also how much of those sales were at even close to full price? Looking at Ubi's history they expected it to sell much better.

The game also started like on PS360 as KIller Freaks from outer space and got redone a few times before they landed on Zombi U.  To me this is where the budget was blown from the early indecision mking, because when you look at the final product that Zombi U was it should have made a profit.