| Soundwave said: Change the rules then. Why do you have to follow one path or the other? That's what NX needs to do. Change the rules. Because right now the game is rigged so that Nintendo can't win. You cannot make a console that's simulatenously cheap for kids and powerful enough for older gamers and third parties. That is inherinetly a compromise that will always cripple Nintendo's chances. NX needs to destroy the traditional definition of what "hardware" is entirely IMO. It's not 1983 anymore, you can change the concept nowadays, in fact it's probably long overdue. Most of the "rules" that we as gamers think are neccessary are just things that are done today because well that's how it was done in the 1980s. NX should be a *platform* (like Steam is) rather than a specific piece of hardware, and I think Nintendo is going that route. I almost think it may not be a bad idea if "NX" feels more like a non-Nintendo hardware line ... which just then happens to have all Nintendo games as exclusive on top of all other types of content. |
I agree with what you're saying about Nintendo needing to "change the rules."
Nintendo has never been successful when they were copying what other companies were doing. Nintendo, at its best, has always been a company that breaks down walls and then estabishes new boundaries where they are at the centre. This was done most significantly with the NES where Nintendo took the broken pieces of the gaming industry and rebuilt it by addressing many of the legitimate concerns that fans had with the old industry.
The NX won't be as earth shattering as the NES, but I feel that it could follow a similar formula. For example, what are some of the things that Sony and MS are doing right now that are buiding up walls and turning people off of gaming?
I think one is definitely the high cost to entry that we're seeing now: expensive hardware, fees for online access, saddling games with additional costs by having episodic releases and/or launch DLC. If Nintendo, on the other hand, can implement a system where gamers could donate their spare CPU cycles to the cloud then Nintendo could potentially even "pay gamers" to beat their games. Imagine a kid who gets $20/week for his allowance being able to get 20-30% off of new NX games as a reward for beating some of his other games. A discount system like that could really bring people back to the love of playing games. Heck, I could even see a lot of adults finally having motivation to go back and actually beat some of their games if they knew that this could give them discounts on future purchases.
I think another area might be the hyper-realistic games and the ever-increasing development times that we are seeing. Splatoon showed us this year that a shooter doesn't need to be photo-realistic to be fun. I believe that a point is going to come in the future where developers are going to hit a glass ceiling with how amazing games can look with realistic development timelines. When that happens, I think gamer's are going to start looking at hyper-realistic games the same way that people now look at movies that have way too much CGI and not enough story. The point will come when people are going to start caring about other qualities in games and less about the graphics. I think that Nintendo could be in a good position to capitalize on this since their games already focus more on style and less on graphical realism.
Now, I am not saying that the NX shouldn't be powerful. I definitely hope that NIntendo can win back some 3rd parties with a more powerful box that is easy to develop for. That said, I believe the factor that will decide if the NX is successful is (like you said) whether Nintendo can carve out a new market and change the rules of the game.










