zorg1000 said:
Soundwave said:
I mean "Steam-like" as in its a platform that isn't one (or even two) specific pieces of hardware. What's Steam hardware? There is no such singular thing. That's what NX should be like IMO. Going microconsole only would be a mistake though in my opinion. XB1/PS4 will be cheap by that point themselves rendering a cheaper Nintendo platform in the same position as the GameCube was. Cheap price won't save them alone.
Take Nintendo games ... scale those up and down to play on various form factors (portable, premium portable, cheap console, high-end console). This may be a little more work for Nintendo but it would also eliminate the need to have to support the handheld and console seperately as they could share Nintendo games, so in the end IMO it would actually be easier for Nintendo developers.
Let third parties pick and choose which hardware settings they want for each individual game.
There you go. NX. I'd also scrap the entire "upgrade every 5 years" and offer modular upgrades every 3 years or so, so that PS5/XB2 can't show up and steal all the thunder. I'd also look into general clould computing and sharing of hardware power (like that Nintendo patent).
It's time for Nintendo to demolish the "traditional hardware cycle" and rules. It doesn't work for them. Nintendo playing by those rules simply just favors Sony or MS. They want Nintendo to make just one console which is compromised 10 different ways because they can then pick Nintendo apart with PS5/XB2. But if Nintendo's hardware becomes fluid and there's a hardware offering for every demographic, then Sony/MS have a bigger challenge on their hands.
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"Let third parties pick and choose which hardware settings they want for each individual game." That sounds like a great way for each Nintendo device to have inconsistent support, let's say u buy one piece of Nintendo hardware then come to find out its not supported nearly as well as another piece of Nintendo hardware and now u don't get the games u were hoping to play. If Nintendo goes for a unified concept it has to be consistent, not just letting 3rd parties pick and choose the device they support, that will fracture the audience too much.
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It's not a big deal IMO. People these days know their iPhone may not do everything as well as the new iPhone or some of them don't have features (ie: iPhone 5c doesn't have Siri, iPhone 5s does). Steam games don't run on every hardware, the audience base isn't stupid they understand why. The Witcher 4 may not be able to run on the portable NX ... would I rather have the game playable on some of the NX devices (and able to stream to the handheld at least) rather than nothing? I'd rather have the game in that case.
As long as the main Nintendo games + Virtual Console are playable on all the devices it's fine IMO. That gives the "cheap" models enough value and content to play.They could ease this moreso by also making the "cheap" console upgradable via a "supplementary" device as they trademarked so that even if you buy the console you have the option of upgrading it if you want say PS5/XB2 ports down the line. You're not "locked out" of content, so long as you're willing to pay a little more, which is fair.
The point is NX is NOT a single hardware. You shouldn't be able to point to any one thing and say "that's the NX". A pluralistic take on the hardware is the best thing Nintendo could do.
We need new ideas in the industry any way, doing the same thing over and over again just because "well that's how we did it in 1985" isn't working so great for Nintendo as they've basically surrendered their marketshare entirely to Sony and MS. And kids don't like "cheap" either ... that's the other problem here, if cheap is so great then why is the Wii U being ignored by kids? It's the cheapest next-gen console and it has the most cartoony games. Most kids want the "cooler" PS4 or XB1. Same with GameCube, most kids chose a PS2 even though it was more expensive.
Cheap is not the be all end all for Nintendo, even the kids/family audience shuns them because they don't have the broad software support and you don't have broad software support without third parties. And you don't have third parties without very good hardware. Wii was a one off fluke that will never be repeated because today, unlike 2006, there are thousands of casual games easily available to casuals 24/7 for free or $1. In 2006, no one was making games for casuals. This isn't a small difference. Smartphones are a bigger aggregator of casual gaming than the Wii brand could ever have dreamed of being. I see more TV commercials these days for casual smartphone games than I do for PS4/XB1/Wii U/3DS games combined.
Casuals went from being ignored almost completely by the industry to today where there are more casual games in development than for any other audience.