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Forums - Nintendo - Wii U owners , not including ones who only own one or two games or who only play Splatoon, now that Fast Racing Neo is out do you care that we missed Project Cars?

midrange said:

Intention and actual desire to purchase are 2 different things (1) Most wii u owners intended to buy the game, but in reality, this game would have suffered worse sales than an actual known franchise on the wii u (Need for speed: Most wanted U). This is unfortunately how third parties end up working out on the wii u.

What would you have done? (2) 

Came out and told the truth (the costs were becoming too much, had to stop development)

Released a broken game at 22fps and hope there are idiots out there

Spend a lot more money to have a version that will undoubtably bomb because of classic third party wii u sales.

They're not a charity (3). This is their job and if they feel they are going to lose money, then it makes sense that they should cut development and move on. Their choice in telling the truth was professional because most other companies would just release the broken mess and hope there are idiots that will buy it

(1) The same way as promising something to consumers and actually doing it are different things,  right?

(2) I wouldn´t have changed the initial project and would have continued it as initially planned and promised to costumers, simple as that. It just turned out to be a "broken 22fps game" because they changed the project in the middle of it.

(3) Then why did they need crowdfunding for this project? They should have made a partnership, used their own money to do whatever they wanted, release the game and lauching a marketing campaign to boost sales,  hoping to get the interest they wanted, like any other studio normally does. On the moment they started to begging fans for money, making promises, they were preventing themselves from any possibility of "losing money". They got what they needed to finish the job. Seems like a sick excuse to me, as a consumer





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midrange said:

Rogerioandrade summed up everything on his reply. So I won't repeat all he said. But they made promisses and hyped the game when they couldn't meet the expectation that the devs themselves set. No matter what you say, I think those developers are scums. They knew that third party games were selling poorly on Wii U when Project Cars was announced. The excuse that third party games don't sell doesn't apply here. They shouldn't even consider to develop for Wii U then.   



I never cared about Project Cars. I would buy FAST if it was on physical, but I'm not very hyped for it anyway.



Your lack of response can only be taken as you admitting that yes it was aimed at me. I'm flattered that just a few post of mine got to ya so much!



Rogerioandrade said:
midrange said:

Intention and actual desire to purchase are 2 different things (1) Most wii u owners intended to buy the game, but in reality, this game would have suffered worse sales than an actual known franchise on the wii u (Need for speed: Most wanted U). This is unfortunately how third parties end up working out on the wii u.

What would you have done? (2) 

Came out and told the truth (the costs were becoming too much, had to stop development)

Released a broken game at 22fps and hope there are idiots out there

Spend a lot more money to have a version that will undoubtably bomb because of classic third party wii u sales.

They're not a charity (3). This is their job and if they feel they are going to lose money, then it makes sense that they should cut development and move on. Their choice in telling the truth was professional because most other companies would just release the broken mess and hope there are idiots that will buy it

(1) The same way as promising something to consumers and actually doing it are different things,  right?

(2) I wouldn´t have changed the initial project and would have continued it as initially planned and promised to costumers, simple as that. It just turned out to be a "broken 22fps game" because they changed the project in the middle of it.

(3) Then why did they need crowdfunding for this project? They should have made a partnership, used their own money to do whatever they wanted, release the game and lauching a marketing campaign to boost sales,  hoping to get the interest they wanted, like any other studio normally does. On the moment they started to begging fans for money, making promises, they were preventing themselves from any possibility of "losing money". They got what they needed to finish the job. Seems like a sick excuse to me, as a consumer



(1) they actually did work on the game though. It's not like they said "good, we have the money, let's just stop." They actually did more than just say promises.

(2) what happens if you run out of money when making something, you stop. People have lives and people need to be paid consistently. You can't just tell a programmer "hey we're out of money, but can you help us optimize this game beyond 22 fps." No, like I said, they're not a charity, they are a business. They saw an issue and put an end to it before it cost them more money.

(3) most of their crowd funded money came from PC owners. And they completed it. The Wii u was a goal they wanted, but they never reached it with the funds and money they had. So they stopped



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part of my wishlist is Fast Racing Neo. Don't care about Project Cars, and waiting for GT 7 on PS4.



spurgeonryan said:
Nem said:
Nope. I didnt get it for the PS4 either, nor will i ever because what they did was despicable.

 



This sounds like something extreme I would say, but if your being honest then I salute you!

 

Well... it helps that i wasnt that interested in the game anyways. Though it initially looked awesome for a Wii U game.



Don't care, too busy playing X



I don't like racing Sims, I find them boring for the most part. So no, I don't care about Project Cars, but I care about Fast Racing Neo, Henny.



midrange said:
Rogerioandrade said:

(1) The same way as promising something to consumers and actually doing it are different things,  right?

(2) I wouldn´t have changed the initial project and would have continued it as initially planned and promised to costumers, simple as that. It just turned out to be a "broken 22fps game" because they changed the project in the middle of it.

(3) Then why did they need crowdfunding for this project? They should have made a partnership, used their own money to do whatever they wanted, release the game and lauching a marketing campaign to boost sales,  hoping to get the interest they wanted, like any other studio normally does. On the moment they started to begging fans for money, making promises, they were preventing themselves from any possibility of "losing money". They got what they needed to finish the job. Seems like a sick excuse to me, as a consumer

 

(1) they actually did work on the game though. It's not like they said "good, we have the money, let's just stop." They actually did more than just say promises.

(2) what happens if you run out of money when making something, you stop. People have lives and people need to be paid consistently. You can't just tell a programmer "hey we're out of money, but can you help us optimize this game beyond 22 fps." No, like I said, they're not a charity, they are a business. They saw an issue and put an end to it before it cost them more money.

(3) most of their crowd funded money came from PC owners. And they completed it. The Wii u was a goal they wanted, but they never reached it with the funds and money they had. So they stopped

1) They worked on the game and it was running just fine, as they stated to the media several times, but then  why they changed the project in the middle of it  and abandoned what was done before and what was promised?  The sales forecast excuse is a sick  one since the possibility of sales would be much higher on the devices with a bigger install base.

2) That wasn´t the case. They had the money, more than enough. So much that they changed the entire planning to work on "next-gen" (at the time of development) platforms. No serious company with a short or uncertain budget would do that and throw away hundreds of hours of hard work on something that was actually working well.

3) There´s no real source that confirms who gave more money. The only actual fact we have is that the intention or purchasing was a lot higher for the WiiU than for other devices, what may be an indication that WiiU owners took a great part in that funding. The WiiU version was woking just fine before they decided to change the entire planning for the new platforms. Again, they had more than enough money. The PC version sold horribly,, by the way.

It´s still a very unprofessional attitude, and disrespectful with their consumers. I´m done here.