Rogerioandrade said:
(1) The same way as promising something to consumers and actually doing it are different things, right? (2) I wouldn´t have changed the initial project and would have continued it as initially planned and promised to costumers, simple as that. It just turned out to be a "broken 22fps game" because they changed the project in the middle of it. (3) Then why did they need crowdfunding for this project? They should have made a partnership, used their own money to do whatever they wanted, release the game and lauching a marketing campaign to boost sales, hoping to get the interest they wanted, like any other studio normally does. On the moment they started to begging fans for money, making promises, they were preventing themselves from any possibility of "losing money". They got what they needed to finish the job. Seems like a sick excuse to me, as a consumer |
(1) they actually did work on the game though. It's not like they said "good, we have the money, let's just stop." They actually did more than just say promises.
(2) what happens if you run out of money when making something, you stop. People have lives and people need to be paid consistently. You can't just tell a programmer "hey we're out of money, but can you help us optimize this game beyond 22 fps." No, like I said, they're not a charity, they are a business. They saw an issue and put an end to it before it cost them more money.
(3) most of their crowd funded money came from PC owners. And they completed it. The Wii u was a goal they wanted, but they never reached it with the funds and money they had. So they stopped







