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Forums - Gaming - PSVR launch important for Nintendo and Microsoft gamers.

     
 
 

Xavier Harding

PlayStation VR

Sony's ready to bring Playstation gamers into virtual reality during the first half of 2016

The Playstation VR will be released in the first half of 2016—important information if you’re even the slightest fan of video games.

There’s been much said about virtual reality being the next big step for gaming, but there’s only one console-maker that’s doubling down on the technology. With Microsoft focusing on augmented reality with their HoloLens, and Nintendo’s NX console being kept under wraps, Sony will likely be the first to bring their fans fully immersive gaming. Which is big news no matter what kind of "fanboi" you are.

Playstation VR—formerly known as Project Morpheus (for obvious reasons)—will bring similar tech that we’ve seen in Facebook's Oculus Rift and HTC Vive to Sony’s gaming platform. Game demos on almost every virtual reality headset option have proven the technology’s usefulness in regards to immersive gaming. But those other VR headsets require a computer to drive them. In Sony's case, having a headset that can tightly integrate with a console it was made for--and with first-party titles all created by one company--is a big deal.

For the uninitiated, Playstation VR—like many other virtual reality experiences—simply puts the screen on your head, in front of your face, and uses motion-sensing to detect where you’re looking. A simple trick in theory, but by removing any view of the outside world and putting sole attention on the screen players are fully surrounded by the world of the game. Coupled with the addition of what Sony’s calling 3D Audio, throwing headphones into the mix immerses gamers even further.

"Two major things are different with VR: you get a very good sense of scale and a very good sense of space"

“The biggest thing that VR gives you is the feeling of presence,” Richard Marks—senior director of software engineering for Sony—tells Popular Science at Playstation Experience 2015. “You feel like you’re in a different place and [games] make use of that. Two major things are different with VR: you get a very good sense of scale and a very good sense of space. Having things get near you [for example] is very different in VR, and very powerful. You don’t get the same kind of feeling when you’re looking at a screen."

Marks' comments hold up in just about any VR experience—not just ones on the Playstation. When I played Portal on the HTC Vive, having the ground crumble beneath me was terrifying. Over at PSX 2015, sitting in the cockpit of a space fighter in Eve Valkyrie felt like all my dreams were coming true. But Marks’ remarks hold up even when playing a game like Super Hyper Cube—a simple puzzle game that is fairly basic on paper. When played in VR, the block arranging mechanic is joined by the ability to zoom through space and turn around to view completed levels behind you. Puzzle titles that incorporate rearranging blocks have existed for the past 30 years, but presenting players with a giant floating one in front of them allows them to get up close and personal with the puzzle at hand. Space: check. Scale: check.

The headset works as well as you’d expect, but getting fully thrown into the world of the game happens when you put on the headphones. Like rival companies’ VR solutions, Playstation VR entirely cuts off sight and sound to ensure gamers feel like they’re somewhere else. The difference is Sony is bringing the console experience to a quality virtual reality headset—first-party titles and one configuration setup to both make the lives of developers easy and offer gamers the best experience possible.

 

Xavier Harding

Driveclub in Playstation VR

Sony's racing title puts you in the drivers seat--up close and personal.

Video games are not the only use for virtual reality. Oculus was purchased by Facebook likely because Zuckerberg knows, like many, VR’s potential in sharing content to be experienced up-close--in 360-degree videos, for example. Samsung recently launched their Gear VR which, along with gaming, allows you to browse the webin virtual space. And movies directed and shot for virtual reality almost seem like a no-brainer.

But Sony is the first game console creator to openly dive into virtual reality (you know, after VR finally got good--sorry Virtual Boy). In a world where Nintendo popularized the vibrating-controller with the Rumble Pak and Microsoft showed us the true meaning of a quality online experience with Xbox Live, Sony now has the opportunity to really push forward the idea of what it means to be a modern-day gaming console. It’s important to note that first does not always mean best, but it will almost definitely provide the pressure needed for rival companies to really perfect VR gaming. And even if first is the worst, Playstation VR's initial attempt isn’t half bad.

 

http://www.popsci.com/playstation-vrs-launch-in-2016-is-important-for-nintendo-and-microsoft-gamers-too

 

Personally, I agree with the article. If Sony is successful with PSVR I think it's safe to say that Microsoft and maybe even Nintendo will look at brining VR to their own consoles in one form or another.

Only time will tell though.

 

 

 

 



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

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But guys...Kotaku says Sony isn't taking any chances.



BraLoD said:
Sony is really showing faith in the thing, and I like that.

Let's see how Sony pushes it.

 


Yeah, they seem ready to do what they need to do to make this work. I'm just hoping they can make it a compelling product.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Except Samsung one upped sony(as they always do apparently), with the gear VR, which is selling out immediately everywhere for $99 and if works with every new galaxy phone..... Just like tablets.... We'll see tho... PS VR may be levels ahead, but the Samsung vr is pretty good from what I've tried



 

mM
Protendo said:
But guys...Kotaku says Sony isn't taking any chances.





Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network

I'm impressed with how well it seems to be coming along. Great build quality, improved and competitive specs, and the library is already unexpectedly large; seems like it might have a solid launch lineup.



leo-j said:
Except Samsung one upped sony(as they always do apparently), with the gear VR, which is selling out immediately everywhere for $99 and if works with every new galaxy phone..... Just like tablets.... We'll see tho... PS VR may be levels ahead, but the Samsung vr is pretty good from what I've tried

Vastly different applications, mate...



leo-j said:
Except Samsung one upped sony(as they always do apparently), with the gear VR, which is selling out immediately everywhere for $99 and if works with every new galaxy phone..... Just like tablets.... We'll see tho... PS VR may be levels ahead, but the Samsung vr is pretty good from what I've tried

The Gear VR is good, but it's not as good or as high profile as HMDs like PSVR and the Rift. I have a feeling quite a bit of VRs success will be determined by whether or not the public THINKS it's successful.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

When we get VR set that work perfect and are nice to have on for more than 10 minutes.. they will chance the world.. no doubt.. So I dont agree.. if Sonys solution fails its becourse PSVR is not good enurgh..

(And just for the record.. Nintendo had testet and worked on VR since VB.. and has alot of VR patents)



I do have to give props to Sony for pursuing VR. It is new technology with potential to bring new ways not just to play, but to experience new worlds, and other various usages. Microsoft is already following behind, and Ninten may jump in as well, when they find a unique and interesting way to enjoy VR.

However, in its current form, I am not so interested in it myself. It looks awkward and rather unenjoyable. I don't agree that this will immerse me into this virtual world. The need for a controller in my hand wouldn't pull me in, but take me out of it, as I am playing a game in a fake world with a TV screen, but all around me. Also, being unable to move in this world free, would also break that immersion. I probably wouldn't really enjoy it myself. I can immerse myself into a game without this form of VR.

This could become mainstream. Only time will tell, but personally, I wouldn't be interested in it.



 

              

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