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Forums - Gaming - Worth it? MGSV on Xone sold 400K WW so far.

 

Was it worth it?

Konami just shot themselves in the foot... 88 52.69%
 
It was worth it.Atleast K... 79 47.31%
 
Total:167
captain carot said:
KBG29 said:
Multiplatform development of video games is the most wasteful use of resources in entertaniment. No other entertainment medium wastes years of time, and hundreds of employees developing or re-encoding content for stalling formats.

I have always belived the games industry should rally behind one format, and put all development focus on making the best games possible. That is where competition should come from. Hardware and networks are already in a constant push forward by hunderds of other industries. So my opinion is games should focus on games.

Going multi-plat with Metal Gear, Final Fantasy, Resident Evil, and so many more is the worst business decision Japanese publishers have made in the last decade. Helping create an era in the 7th gen where we had 3 nearly equally selling platforms cost the industry billions, and caused a massive down turn in the quality of games. The effects of this are still being felt in the industry right now, although things in some places seem to be on the up.

Konami messed up with MGS5, and it has put the company and the franchise in a bad spot going forward. The wasted resources on this game and the effect the unneccisary labor created will go down in history as a very dark time for Konami. Whether they are their to tell it, or if it is historians talking of the once great company, only time will tell.

If you had one format with different manufacturers, maybe.

We don't have though and console makers need competition to not fuck up.

Porting a game ins't that expensive for PC>Xbone>PS4. One reason the systems where built as they are, hardwarewise and softwarewise.

 

At the same time, nobody is thinking about a possible decline of Resident Evil, FF and maybe even MGS. FF XIII has a 83 metascore with many people claiming it was overrated. And FF had already been declining on PS2.

Resident Evil, well, RE 5 sold best at retail as it seems. And Capcom made a ton of mistakes with RE6.

MGS, well, actually it might be that interest declined and it might be that all that BS at Konami didn't exactly help sales. It being exclusive doesn't neccessarily mean it would have done as well or even better as it has done multiplat.

400K can be easily covered by PC and PS4. That's just peanuts. Plus if those Xbox Guys likes MGSV, they'll find a way be it buying a PS4 or upgradung their PC. Lol

 

Profits is where it is. People using revenue to make things look bigger for Xb1 when in fact the longer the game is sold, it loses value and profit margins decreases. That's the truth. Porting takes time, optimizing even more. All of those is a waste of money and time.

 

Opportunity cost that have been wasted with this game. A proper Suikoden  or ZOE sequels. Silent Hills. They may not be the money maker that Metal Gear was but they don't cost  that much compared to ugh an opem wolrd MGSV. Now we get nothing. Such a shame.



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You have an easy port, basically that's a fact. And 400K plus digital on the sales side. And you don't need a team of the size full game development would need. It's a damn port. You're not gonna make every asset twice, you're not going to program everything twice.

Some people seem to talk BS because they wish the old PS2 days back. Better for gamers that never ever happens again.



With digital that is about 600k+ on the xbox one. That is pretty darn good especially since it was a port. Porting is a lot easier now days because games run on the same engine and all the game systems (PC, Xbox one and PS4) have the same architecture. Also, in the long run this game will sell more than a couple million on xbox one probably. Defiantly worth the money, time and resource which wasn't much at all.



captain carot said:
You have an easy port, basically that's a fact. And 400K plus digital on the sales side. And you don't need a team of the size full game development would need. It's a damn port. You're not gonna make every asset twice, you're not going to program everything twice.

Some people seem to talk BS because they wish the old PS2 days back. Better for gamers that never ever happens again.


This. Sorry everyone, but it isn't going back to the ps2 days anytime soon in regards to major third party games. As long as North America exists (biggest consumers regarding console video games) so will the xbox one and third party support for it.



Snoopy said:
With digital that is about 600k+ on the xbox one. That is pretty darn good especially since it was a port. Porting is a lot easier now days because games run on the same engine and it all game systems (PC, Xbox one and ps4) have the same architecture. Also, in the long run this game will sell more than a couple million on xbox one probably. Defiantly worth the money, time and resource.

The question was it's easy for Kojima and the fox engine. It surely wasn't. GZ XB1 run 720p just a year ago. The game was like delayed to March and then September. Speaks for something tbh. And damn at that 50% digital sales for Konami. Where did that come from. Haha



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even a tiny little bit of profit is good.

I think they break-even



Not worth.



TheObserver said:

In all likelihood it could've sold more than that on PS4 if it was exclusive due to some Sony fanboys buying it because it was exclusive who may not have been interested in it otherwise.

 

While it's a mean-spirited way of putting it, you may be partly right. More than likely I would have let The Order 1886 completely pass me by if it was mutliplat, after seeing the critical reaction to it. But because it was exclusive I wanted to give the game more of a chance. But the game was in a genre and of a type that I am well disposed to: 3rd person shooter, cool steampunk setting, awesome graphics, Knights of the round Table thing, interesting world. So I gave it a go and it was a fair to decent game. Not worth full price but I don't regret getting it. However I wouldn't buy a game of a type I am not inherently interested in because it's exclusive. Like I don't by exclusive FPS games, because I don't like FPS, and I don't care how awesome an exclusive FPS game might be I am not interested in buying or playing FPS. So I think most people need to be at least somewhat interested in key elements of an exclusive game to be motivated to buy a game. It's just that they are likely to be more willing to overlook flaws. But in the case of MGSV, critically at least it's a very highly regarded game.

OTOH MGSV is the first MGS game I've ever owned, well actually Ground Zeroes is, but that's just a prelude. And it's multiplat. So +1 sale for MGSV on PS4 for a MGS virgin, and this is a multiplat.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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kurasakiichimaru said:
Snoopy said:
With digital that is about 600k+ on the xbox one. That is pretty darn good especially since it was a port. Porting is a lot easier now days because games run on the same engine and it all game systems (PC, Xbox one and ps4) have the same architecture. Also, in the long run this game will sell more than a couple million on xbox one probably. Defiantly worth the money, time and resource.

The question was it's easy for Kojima and the fox engine. It surely wasn't. GZ XB1 run 720p just a year ago. The game was like delayed to March and then September. Speaks for something tbh. And damn at that 50% digital sales for Konami. Where did that come from. Haha


Same reason why most PC rigs can't run games at 1080p yet can still run mgs5. The resolution, lighting,AA, ect can be toned down easily through settings. The assets and everything else will be the same pretty much. Also, vgchartz always undertrack so I always add extra units to sales. Just look at Halo MCC or PS4 sales according to vgchartz. And how was the delay xbox one fault? Is that why uncharted 4 or tlg was delayed because of xbox one? Sorry, but it was well worth it for a simple port that you don't have to do much other than change the settings, remap controller and a few other items. That is the reason why xbox one is getting KH3 and FF15 despite it not selling as much as the ps4 version.



Snoopy said:
kurasakiichimaru said:

The question was it's easy for Kojima and the fox engine. It surely wasn't. GZ XB1 run 720p just a year ago. The game was like delayed to March and then September. Speaks for something tbh. And damn at that 50% digital sales for Konami. Where did that come from. Haha


Same reason why most PC games aren't running at 1080p yet can still run mgs5. The resolution, lighting,AA, ect can be toned down easily through settings. The assets and everything will be the same. Also, vgchartz always undertrack so I always add extra units to ales. Just look at Halo MCC or PS4 sales according to vgchartz. Also, how was the delay xbox one fault? Is that why uncharted 4 or tlg was delayed because of xbox one? Sorry, but it was well worth it for a simple port that you don't have to do much other than change the settings, remap controller and a few other items. 

 

Honestly you're not making sense. Everyone and rheir mother knows MS hates the 720p complaints.

Last time I heard, Uncharted: A Thief's End and TLG aren't Konami games. so.

Speaking of FFXV and KH3. What day is it?

Erm no I only care about the numbers we have right now. Everyone knew from a mile PS4 will sell more than XB1.