By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Worth it? MGSV on Xone sold 400K WW so far.

 

Was it worth it?

Konami just shot themselves in the foot... 88 52.69%
 
It was worth it.Atleast K... 79 47.31%
 
Total:167

Of course is was worth it, would you turn down almost half a million sales? They made all their money back and more on the sales of ps4 version and the game was developed on that console and ported to Xbone so anything was just a bonus that sold on xbone.



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

Around the Network

at $60 a pop that'd be $24million, nothing to be sneezed at, can't imagine anyone crying pre order cancelled because it's on the X1 and PS4 would have $24m to spend on gaming if I'm honest.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

vivster said:
kurasakiichimaru said:


Is that why Konami is going full pachinko mode?

Konami is probably the worst example of anything in any matter ever. It's a company that is run by aliens who have never met the human race and decide most things by dice rolls.

Look at Take Two, EA and Ubi if you want to talk business. Guess on how many platforms they release while making billions.

You mention EA and Ubi, that's why I said if MGSV was console exclusive, it would've been polished faster than PS4 getting to 20M units sold. I mean EA and Ubi. really? Companies known to released broken games. And we know Kojima to be such a perfectionist. He would've been fired on the spot by those companies j/k but Lol

 

And Unlike those companies, Konami's fans are basically PS fans. I mean what's the use? Kojima and multiplatform was risky to begin with. He's detail-oriented that he'll probably not finish MGSV in 2015 if Konami did not push him into a prison to work.



Multiplatform development of video games is the most wasteful use of resources in entertaniment. No other entertainment medium wastes years of time, and hundreds of employees developing or re-encoding content for stalling formats.

I have always belived the games industry should rally behind one format, and put all development focus on making the best games possible. That is where competition should come from. Hardware and networks are already in a constant push forward by hunderds of other industries. So my opinion is games should focus on games.

Going multi-plat with Metal Gear, Final Fantasy, Resident Evil, and so many more is the worst business decision Japanese publishers have made in the last decade. Helping create an era in the 7th gen where we had 3 nearly equally selling platforms cost the industry billions, and caused a massive down turn in the quality of games. The effects of this are still being felt in the industry right now, although things in some places seem to be on the up.

Konami messed up with MGS5, and it has put the company and the franchise in a bad spot going forward. The wasted resources on this game and the effect the unneccisary labor created will go down in history as a very dark time for Konami. Whether they are their to tell it, or if it is historians talking of the once great company, only time will tell.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

KBG29 said:
Multiplatform development of video games is the most wasteful use of resources in entertaniment. No other entertainment medium wastes years of time, and hundreds of employees developing or re-encoding content for stalling formats.

I have always belived the games industry should rally behind one format, and put all development focus on making the best games possible. That is where competition should come from. Hardware and networks are already in a constant push forward by hunderds of other industries. So my opinion is games should focus on games.

Going multi-plat with Metal Gear, Final Fantasy, Resident Evil, and so many more is the worst business decision Japanese publishers have made in the last decade. Helping create an era in the 7th gen where we had 3 nearly equally selling platforms cost the industry billions, and caused a massive down turn in the quality of games. The effects of this are still being felt in the industry right now, although things in some places seem to be on the up.

Konami messed up with MGS5, and it has put the company and the franchise in a bad spot going forward. The wasted resources on this game and the effect the unneccisary labor created will go down in history as a very dark time for Konami. Whether they are their to tell it, or if it is historians talking of the once great company, only time will tell.

Yassss slay me with your english. #P

Honestly, the fox engine alone, such a tragedy, left to make a declining PES series instead.



Around the Network

Of course it was worth it... Any sales they get are worth it, considering that porting was easy and low cost



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

I guess it's all a matter of perspective.

If Konami didn't have enough manpower to effectively do justice to MGSV as a multiplat, and focusing their efforts on one version or another would have produced better results, then yeah, it could be argued to be a mistake. A metacritic 90+ game might have easily made the difference in sales up if it launched to massive acclaim (which is admittedly tough these days). Of course the target platform has to be healthy and have the fans you are looking for, or even great reviews can't save you.

I'm not saying don't make multiplats obviously. Many companies have it down to a science, even if they often release with some bugs and games need patching to iron out kinks.

Imho talking strictly dev-wise, I think outsourcing to great partners can make multiplat porting more effective without diluting the original team to any meaningful degree (see : Tomb Raider X1 + 360 by Nixxes, and Titanfall X1 + 360 by Bluepoint). Obviously the exclusivity deal with Tomb Raider from a business standpoint looks pretty bad, but I'm just talking about dev effectiveness. Without outsourcing the 360 port to Nixxes, there's a good chance the game wouldn't have turned out as good with just the team that worked on the X1 version now responsible for a lot more work in the same time window.

It's all math and resources.

Budget + time + manpower + talent + potential sales per platform all factor in. It's great to get grade-A help when you need it (Nixxes, Bluepoint), and bad to awful if you get bad help (Iron Galaxy with the Batman AK PC Port, Other Ocean with the USF4 PS4 Port, countless others).

TLDR : I think there was enough audience out there on PC and X1 to justify the ports, but think they probably should have just outsourced them to some competent specialists so the core team could focus entirely on a single platform.



kurasakiichimaru said:
Netty said:
It was worth it. That is more than enough revenue to justify the cost of producing the game for XB1.


The Order sold more than that and it was considered by many a flop. Why?

MGS5 is a multiplatform game so the sales on XB1 add to the sales from PS4, PC, 360, and PS3. Its total sales are far higher than those of The Order 1886.

The only way MGSV on XB1 wouldn't have been worthwhile is if it didn't make enough money to cover its production and maintenance costs, as well as some profit.



Netty said:
kurasakiichimaru said:


The Order sold more than that and it was considered by many a flop. Why?

MGS5 is a multiplatform game so the sales on XB1 add to the sales from PS4, PC, 360, and PS3. Its total sales are far higher than those of The Order 1886.

The only way MGSV on XB1 wouldn't have been worthwhile is if it didn't make enough money to cover its production and maintenance costs, as well as some profit.

 

Ehh so you mean XB1 version is peanuts without the relevant platforms.

You also forgot budget, expectations, exclusivity and franchise history, quality.

 

 All of those MGSV should be ahead of in all categories for each platform and it did not for XB1. The Order Will probably remained ahead of it. It sold within its gameplay length and critic reviews.

MGSV has wasted a lot of resources thanks to the Fox Engine cost and they are abandoning it anyway after launch for PES.

 

Like I said. There's a reason why Konami is probably dropping their gaming business for pachinko. They weren't having it. The long game development hell when they could just push their rssources to the relevant platforms that would sell  more within a more agreeable deadline. We lost Kojima, Konami and Silent Hills because of MGSV' delays.



KBG29 said:
Multiplatform development of video games is the most wasteful use of resources in entertaniment. No other entertainment medium wastes years of time, and hundreds of employees developing or re-encoding content for stalling formats.

I have always belived the games industry should rally behind one format, and put all development focus on making the best games possible. That is where competition should come from. Hardware and networks are already in a constant push forward by hunderds of other industries. So my opinion is games should focus on games.

Going multi-plat with Metal Gear, Final Fantasy, Resident Evil, and so many more is the worst business decision Japanese publishers have made in the last decade. Helping create an era in the 7th gen where we had 3 nearly equally selling platforms cost the industry billions, and caused a massive down turn in the quality of games. The effects of this are still being felt in the industry right now, although things in some places seem to be on the up.

Konami messed up with MGS5, and it has put the company and the franchise in a bad spot going forward. The wasted resources on this game and the effect the unneccisary labor created will go down in history as a very dark time for Konami. Whether they are their to tell it, or if it is historians talking of the once great company, only time will tell.

If you had one format with different manufacturers, maybe.

We don't have though and console makers need competition to not fuck up.

Porting a game ins't that expensive for PC>Xbone>PS4. One reason the systems where built as they are, hardwarewise and softwarewise.

 

At the same time, nobody is thinking about a possible decline of Resident Evil, FF and maybe even MGS. FF XIII has a 83 metascore with many people claiming it was overrated. And FF had already been declining on PS2.

Resident Evil, well, RE 5 sold best at retail as it seems. And Capcom made a ton of mistakes with RE6.

MGS, well, actually it might be that interest declined and it might be that all that BS at Konami didn't exactly help sales. It being exclusive doesn't neccessarily mean it would have done as well or even better as it has done multiplat.