| antigin said: (screenshots) |
That basketball court is really cool. I wish I'd thought of that. You've got some nice settlements going. I like your double stacked guard towers, too.
And, yeah, this game can look really atmospheric at times, especially god rays and radiation storms.
Also, for anyone who wants an incredible gun, there is a Two Shot combat rifle for sale at Vault 81. It's called the Overseer's Guardian. I got my Two Shot in the wild but the mechanism looks to be the same. Tool-tip is 180 damage with a .308 receiver.
Just found out something that made me feel kind of slow. I don't know if it's just me but I never realized that you can get different Mk. versions of each turret when you're building, which increases the further south you go. Looks to be mostly random. When you bring up a turret to place, it might have Mk. 1, 3, 5, or 7 written on the side, with each one being an upgrade even though the "defense" value remains the same. If you want higher, just back out one step and try again. Sure enough, I have Mk. 1's at most of my settlements. Gao!
Related to that, I had my first attack on Spec Island. I didn't get to fire a single shot, though, as my turrets wiped out each pocket before I could get there. The RPG and heavy laser on the front beach approach absolutely creamed three Super Mutants. Poor bastards.
Murkwater Construction settlement seems to have a Queen Mirelurk spawn everytime I teleport there, which is hilarous. She caught me completely by surprise the first time but the last time she had five turrets on her right away and got ripped to shreds. Don't spawn in my settlement.










