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SvennoJ said:

Speak of the devil. I literally just bought that gun, last thing I did before quitting. I'm still investigating that place, so far someone lost a cat I agreed to find lol. After that sttraight back to Sanctuary to upgrade it and replace my neverending one. Losing no reloads for double damage is an easy trade off.

I also explored University point, good story indeed, and nice prototype laser gun. Still underpowered but since it doesn't need to be reloaded it's quite useful. I had over 2500 fusion cells saved up, so I pretty much use it as a gatling gun now, run backwards, keep firing lol. I googled that number that's written on a blackboard in there 89875517873681764x10^9. It somehow looked familiar, and it is. It's the energy of 1 gram of matter from E = MC^2. Great detail.

Do the higher turrets do more damage or is it only a different mark on the side? I never noticed it either, just dump a couple of defense 8 turrets around and move on. Actually I have been ignoring the other settlements for a while, failed "talk to settlers at ..." Talk to preston. I'm getting called to the principal's office :/

I have the ballistic weave option now. I can see why you want it on a hat instead, pretty useless on clothes. The armor value is slightly better, yet replaces all stealth bonusses, deep pocketed carry bonuses and stat bonusses. I have +2 str, end, cha, int on my armor. Hard for clothes to top that. Plus 25 rad resist on the Vault suit.

I also explored Dunwich borers last night. (East of the slog) Very nice buildup of tension, feels like some real exploration, although the pay off is not that big. (nice knife, but when do you ever use a knife) Play it without the battle music (if you had not turned that off long ago already) so as not to ruin the atmosphere.

My attempt at an atmospheric radiation storm shot

The different Mk. versions fire different ammo.  The highest ones are incendiary and explosive.

As for the ballistic weave, there are clothes that you can modify which you wear under your armor.  I was already using Dirty Military Fatigues under my armor for the +Str so now they're +100 damage reduction.  Minute Men outfit works, too, but I'm not sure what else.  Wish Bomber Jacket worked, it's my favorite outfit.  I tried it with a bunch of them to see which met both criteria but the Fatigues were the best.  Oh, and Baseball Uniform worked, oddly enough.

With Vault 81, all I've done is send the cat home.  I can't believe it listened.  I was going to continue the quest but then I got a notification that I "failed" a "Raider Problem" quest at Abernathy Farm.  The annoying thing is, I DID the quest, I just hadn't turned it in.  Blah.  Having to do the quest then sit through more loading screens just to tell the settlers that, yes, I did their little quest for them, that's enough of a pain that I put it off without knowning they'd fail me for it.

Tell Preston off for my sake.  I'm giving him the silent treatment.