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Forums - Sony - Resistance 2 - Nearly 50GB Big!

TheRealMafoo said:
NJ5 said:
TheRealMafoo said:
NJ5 said:
@MikeB: Clearly you never heard of the FLAC codec, which (along with other ones) provides LOSSLESS audio compression at ~50% compression rates. If Konami / Ninja Theory / whatever developer was space constrained with Blu-Ray, that is a solution which is well tailored to the Cell and would save a dramatic amount of disc space.

Unless they are already using that codec, and are running out of space.


Then they wouldn't keep saying they're using uncompressed audio.


There are three options here:

 

  1. Your right, they should be using them and they are not
  2. They are using them, but because the lossless compression sucks compared to good compression, and in the end it's the same audio, for PR reasons they just say uncompressed. More people understand that.
  3. They are using every posable CPU cycle they can on the game, and if they optimize to find more, have 100 things they want to add before uncompressing audio reaches the top of the list.

 

my personnel vote is for #3. They got some smart guys on there team that I am sure know about lossless compression. If they are not using it, it's for a reason.


I didn't say they should be using it, that would be arrogant of me. What I said was that they should use it if they're space constrained. So let me add option 4:

4- They don't need to use audio compression because they're not lacking space.

Your option number 3 has a problem. If they were as space constrained as they say, implementing lossless/lossy audio compression
would certainly have big priority. Furthermore, regarding CPU cycles, I heavily doubt they'd be so near 100% usage without having framerate issues in more packed levels. To have a stable game, you need to have a safety gap to 100% processor usage, otherwise you're just asking for trouble. It's not something I can prove, but given that lossless decompression algorithms are so light (many small devices do it without any problem), I think the probability of that being the case is extremely low.

I believe 2 or 4 should be the case.

 



My Mario Kart Wii friend code: 2707-1866-0957

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If the cut-scenes are more than just pictures with narrations, then I'll be happy. I saw the improvements from Resistance to Tools of Destruction and I believe they said that they used and improved the Resistance engine for that game. Thus, I'm pretty sure that they'll improve what they've already done and add it into Resistance 2.


I also wonder how big this game will be (space and length) seeing as the singleplayer and co-op are going to be seperate.



Soriku said:
I'd rather have Insomaniac using those GBs to work on the length of the game and not use up like 40 GB on graphics and sound and cinematics alone...

That's the problem with HD games. Devs have so much space to improve length but instead use it for cinematics...

Have you played RFOM?  It has one of the longer, more extensive SP campaigns around.  Next to the likes of COD4, GOW and Heavenly Sword it was positively massive.  If you played on higher difficulty and poked around a bit on the bigger levels it took way longer to compete than those games.

I think there is no reason to assume Insonmniac will be reducing the campaign length - if anything it sounds like they're taking the Jim Cameron approach to sequels "More is more"...  I'm expecting longer SP, bigger MP, bigger Coop more levels, more detail in the levels, etc. and I'm very sure that's what I'm going to get.



Try to be reasonable... its easier than you think...

Username2324 said:
^^^^It's foreseen capacity is 200GB with a 8 layer disc, which the Playstation3 can support with a firmware update.

 how would it have 8 layers??? WTH?? There are only two layers. where are the other 6???



SamuelRSmith said:
Deviation59 said:
SamuelRSmith said:
^I think that Resistance changed the language based on the system's settings.

Of course, if the statement is true, and the game is using 50gb of data we can assume that it's being taken up for various different things.

- 7.1 uncompressed lossless audio, multiple languages
- Texture files
- Data duplication to reduce loading times
- The game will be twice as large as a normal game as it includes a SP campaign, an MP campaign and a huge 'n' extensive online mode.

All of these things suggest that the game will be technically good. But this suggests nowhere that the game will be fun to play. Given Insomniacs track record, it's safe to assume that the game will be good. But I'm sure that they would be able to make just a fun a game on a DVD.

People keep bring up data duplication... I have trouble labeling that as anything other than a troll to rag on the PS3's supposedly (and I do mean supposedly there - except for on the innermost track of the disc, the 360 loses all throughput advantage when it's using dual-layer DVDs thanks largely to the differences between CAV and CLV optical drives) lackluster data bandwidth from the Blu-ray drive. Data duplication on the first Resistance totaled less than 150mb.


The load times in the first Resistance were terrible, and this game is going to be much longer, with more unique textures and such. The data duplication on this game will (probably) be much more than Resistances'.

And, besides, that was just one of my points.


 Except it's bullshit. Texture streaming (which they implemented in Ratchet and Clank) hugely cut down on loading times for their engine. Data duplication bullshit for the fail.



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dsoverpsp said:
Username2324 said:
^^^^It's foreseen capacity is 200GB with a 8 layer disc, which the Playstation3 can support with a firmware update.

how would it have 8 layers??? WTH?? There are only two layers. where are the other 6???


 He's talking about the different types of discs. Most current PS3 games are on a single layer, for this game and probably all future exclusive titles will be on dual layer, should the boundry go past that, people have gotten the current laser diodes to read up to 8 layers on a bluray disc. Not saying they'll ever need 200g of data, but supposedly with a firmware update the PS3 could read it.



From 0 to KICKASS in .stupid seconds.

dnnc said:
resistance/sucks
ps3/sucks


BAD dnnc, shoo troll 



It's only going to get worse for Microsoft. They shot themselves in the foot by not including some version of nextgen DVD on their system, and by locking consumers into tiny, non-upgradeable hard drives. Any one of these decisions was bad enough, but both at the same time is inexcusable.



Soriku said:
I'd rather have Insomaniac using those GBs to work on the length of the game and not use up like 40 GB on graphics and sound and cinematics alone...

That's the problem with HD games. Devs have so much space to improve length but instead use it for cinematics...

Thats so true. Every game gets criticized on AA, FPS, etc. While you do want a game that runs smooth and looks smooth, some of the best games ever had crappy graphics. Thats why I see the generation as a huge failure thus far. If you Gametrailers or other review sites, you keep feeding the fire because it gets your site hits. Fanboys have so pull this generation its ridiculous.



polishforlife said:
THIS IS MADNESS!!!!!!!!!!!!!!!!!

 This is Sparta!!!!!!

OT: I don't doubt it, what with the single player campaign likely to be as long as in the first one, the second campaign, the 60 player multiplayer, new enemies, upped AI, etc, etc.

I can't wait for this game to come out!