SamuelRSmith said: Deviation59 said:
SamuelRSmith said: ^I think that Resistance changed the language based on the system's settings.
Of course, if the statement is true, and the game is using 50gb of data we can assume that it's being taken up for various different things.
- 7.1 uncompressed lossless audio, multiple languages - Texture files - Data duplication to reduce loading times - The game will be twice as large as a normal game as it includes a SP campaign, an MP campaign and a huge 'n' extensive online mode.
All of these things suggest that the game will be technically good. But this suggests nowhere that the game will be fun to play. Given Insomniacs track record, it's safe to assume that the game will be good. But I'm sure that they would be able to make just a fun a game on a DVD. |
People keep bring up data duplication... I have trouble labeling that as anything other than a troll to rag on the PS3's supposedly (and I do mean supposedly there - except for on the innermost track of the disc, the 360 loses all throughput advantage when it's using dual-layer DVDs thanks largely to the differences between CAV and CLV optical drives) lackluster data bandwidth from the Blu-ray drive. Data duplication on the first Resistance totaled less than 150mb. |
The load times in the first Resistance were terrible, and this game is going to be much longer, with more unique textures and such. The data duplication on this game will (probably) be much more than Resistances'. And, besides, that was just one of my points. |
Except it's bullshit. Texture streaming (which they implemented in Ratchet and Clank) hugely cut down on loading times for their engine. Data duplication bullshit for the fail.