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Forums - Sony - Resistance 2 - Nearly 50GB Big!

I wonder if anyone has any pirated betas on some of the soon to be released PS3 games? Be good to see some Kill Zone 2 or Resistance 2 in action.



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MikeB said:
 

 

I think you claimed that before. I agree, on the 360 devs are more likely to make storage related sacrifices and try to do workaround approaches. I come from an Amiga background where the bulk of games (and some demoscene demos) had to be stored on 1 MB game discs. I understand well the used methods to get the most out of limited storage space availability.


Sorry but your're still failing. I'm not talking about the limited storage case, I'm talking about the case where you don't consider yourself space constrained. Please read my posts properly before repeating the same mistake.

 



My Mario Kart Wii friend code: 2707-1866-0957

@ NJ5

As you said, the Cell is good for decompressing data so it should be extremely easy to fit that into the engine without performance loss.


Highly compressed audio using audio codecs are never lossless.

A wikipedia quote:

"Audio compression is a form of data compression designed to reduce the size of audio files. Audio compression algorithms are implemented in computer software as audio codecs. Generic data compression algorithms perform poorly with audio data, seldom reducing file sizes much below 87% of the original, and are not designed for use in real time. Consequently, specific audio "lossless" and "lossy" algorithms have been created. Lossy algorithms provide far greater compression ratios and are used in mainstream consumer audio devices.

As with image compression, both lossy and lossless compression algorithms are used in audio compression, lossy being the most common for everyday use. In both lossy and lossless compression, information redundancy is reduced, using methods such as coding, pattern recognition and linear prediction to reduce the amount of information used to describe the data."

Example of lossless image compression: GIF (256 colors, 24-bit RGB pallete) or PNG (24 bit). Example of lossy image compression: JPEG (quality degrades with smaller file size)



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@MikeB: Clearly you never heard of the FLAC codec, which (along with other ones) provides LOSSLESS audio compression at ~50% compression rates. If Konami / Ninja Theory / whatever developer was space constrained with Blu-Ray, that is a solution which is well tailored to the Cell and would save a dramatic amount of disc space.



My Mario Kart Wii friend code: 2707-1866-0957

4.7 Gig? That's ridiculous. Every game should be able to fit on a 650 Meg CD.

Oh wait, that was last generation.

And yes, that does mean some day we will be saying:

1TB? That's ridiculous. Every game should be able to fit on a 200 Gig Blu-Ray.



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NJ5 said:
@MikeB: Clearly you never heard of the FLAC codec, which (along with other ones) provides LOSSLESS audio compression at ~50% compression rates. If Konami / Ninja Theory / whatever developer was space constrained with Blu-Ray, that is a solution which is well tailored to the Cell and would save a dramatic amount of disc space.

 Unless they are already using that codec, and are running out of space.



TheRealMafoo said:
NJ5 said:
@MikeB: Clearly you never heard of the FLAC codec, which (along with other ones) provides LOSSLESS audio compression at ~50% compression rates. If Konami / Ninja Theory / whatever developer was space constrained with Blu-Ray, that is a solution which is well tailored to the Cell and would save a dramatic amount of disc space.

Unless they are already using that codec, and are running out of space.


Then they wouldn't keep saying they're using uncompressed audio.

 



My Mario Kart Wii friend code: 2707-1866-0957

** Comment removed by moderator ** ~DKII



my signature went on strike, it's demanding 3% raise

NJ5 said:
TheRealMafoo said:
NJ5 said:
@MikeB: Clearly you never heard of the FLAC codec, which (along with other ones) provides LOSSLESS audio compression at ~50% compression rates. If Konami / Ninja Theory / whatever developer was space constrained with Blu-Ray, that is a solution which is well tailored to the Cell and would save a dramatic amount of disc space.

Unless they are already using that codec, and are running out of space.


Then they wouldn't keep saying they're using uncompressed audio.


There are three options here:

 

  1. Your right, they should be using them and they are not
  2. They are using them, but because the lossless compression sucks compared to good compression, and in the end it's the same audio, for PR reasons they just say uncompressed. More people understand that.
  3. They are using every posable CPU cycle they can on the game, and if they optimize to find more, have 100 things they want to add before uncompressing audio reaches the top of the list. 

 

my personnel vote is for #3. They got some smart guys on there team that I am sure know about lossless compression. If they are not using it, it's for a reason. 



dnnc said:
resistance/sucks
ps3/sucks


 You need to add more to the discussions, or comments like these will get you banned. Just an FYI.