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MikeB said:
 

 

I think you claimed that before. I agree, on the 360 devs are more likely to make storage related sacrifices and try to do workaround approaches. I come from an Amiga background where the bulk of games (and some demoscene demos) had to be stored on 1 MB game discs. I understand well the used methods to get the most out of limited storage space availability.


Sorry but your're still failing. I'm not talking about the limited storage case, I'm talking about the case where you don't consider yourself space constrained. Please read my posts properly before repeating the same mistake.

 



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