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Forums - Gaming - Will we get much better graphics anymore in the near future?

 

Will graphics quality improve anymore significant?

Yes 133 57.33%
 
No 99 42.67%
 
Total:232

There's simply no need for a significant graphics upgrade. It's good enough and developers can make every game they want with it.

We are also in the need of a technical break-through. x86 and silicon are reaching their limits. Moore's law is no more, for years CPUs are almost stagnating in terms of performance, Intel and AMD are mainly just throwing more cores and more cache at them. GPUs are still rising in power, but it's only a matter of time until parallelization will hit a dead end too.

What could be the next step? Hell if I know. Quantum computing is way off, todays machines are slower than x86 machines in almost every every-day task. They have the potential to outclass classic computers, but it will take some more decades for that to happen. So really, I don't know how major jumps in performance are possible in the future. But if there won't happen something significant, we won't see much change in the future.



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Ruler said:
 


this is not modded its how crysis was supposed to look like before crytek downgraded the visuals in order for people to max out the game

 

and yes you could play this game this way with 3x 8800GTX Ultras at the time, x2 if its only 720p 30fps

And this is on console 7 years later


Original Crysis looks very dated nowadays.

And going from 3 high end gpu's to a low powered console with much more advanced rendering techniques, isn't that progress?
That does leaves you wondering what 3x GTX 980 SLI can produce if maxed out in 1080p 30 fps...



graphics will keep improving, but certainly at a reduced rate.



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OdinHades said:
There's simply no need for a significant graphics upgrade.


I wish we lived in a world where you could have stopped right there, and game devs just got the message. The fact that 60fps is something to brag about is a travesty and a failing of game devs. It should be an expected standard. Instead, devs focus on shit that literally doesn't matter.



SvennoJ said:




Original Crysis looks very dated nowadays.

And going from 3 high end gpu's to a low powered console with much more advanced rendering techniques, isn't that progress?
That does leaves you wondering what 3x GTX 980 SLI can produce if maxed out in 1080p 30 fps...

What is that last part even supposedt mean let alone hint at?.

I suppose nothing comes close to Killzone in terms of visuals?.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Chazore said:
SvennoJ said:
 

That does leaves you wondering what 3x GTX 980 SLI can produce if maxed out in 1080p 30 fps...

What is that last part even supposedt mean let alone hint at?.

I suppose nothing comes close to Killzone in terms of visuals?.

Just curious what a game can look like that maxes out 3 GTX 980's. What would Crysis look like if it was made today.
Uncharted and Mass Effect came out when Crysis released, what does a similar step up from KZ SF and Ryse look like.



SvennoJ said:

Just curious what a game can look like that maxes out 3 GTX 980's. What would Crysis look like if it was made today.
Uncharted and Mass Effect came out when Crysis released, what does a similar step up from KZ SF and Ryse look like.

What would you think?.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
SvennoJ said:
 

Just curious what a game can look like that maxes out 3 GTX 980's. What would Crysis look like if it was made today.
Uncharted and Mass Effect came out when Crysis released, what does a similar step up from KZ SF and Ryse look like.

What would you think?.

I don't know. Is real time ray tracing viable with that kind of set up. Is there any chance of that appearing next gen?
Is water like this possible in a game:

https://www.youtube.com/watch?v=UPrNO3qvCUM

Or a GTA game with these kind of physics

https://www.youtube.com/watch?v=Dci7aRfRsTk

After from dust I was hoping for a full blown rts game based on that engine, yet it never got beyond the limited areas and limited gameplay. It was still a fun toy in sandbox mode.



SvennoJ said:

I don't know. Is real time ray tracing viable with that kind of set up. Is there any chance of that appearing next gen?
Is water like this possible in a game:

https://www.youtube.com/watch?v=UPrNO3qvCUM

Or a GTA game with these kind of physics

https://www.youtube.com/watch?v=Dci7aRfRsTk

After from dust I was hoping for a full blown rts game based on that engine, yet it never got beyond the limited areas and limited gameplay. It was still a fun toy in sandbox mode.

Probably, with time and the tright tech and devs it xan be made possible, I mean I'm looking at Chris Roberts team trying to make a part of Star Citizen where multiple people can board and walk around a moving ship which isn't really a big thing or properly possible with games (I talk as in a way they can do anything within a moving ship that someone is independently controlling).

There are the devs behind ashes of a singularity that are trying new tech at the table with what they are doing having units that can think for themselves within their given roles and more units on screen all battling at the same time, most RTS games these days have decided to drop unlimited units for certain unit caps to save for something else.

I feel Ashes is going to blow other RTS's out the water in recent years considering most RTS titles are so few in number (compared to CIV or turn based) and haven't really done much on the scale Supreme Commander once set.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Yes it will but you will notice the improvement more on the flexibility between the high quality graphics and FPS. In the future, graphics will be slightly improve but FPS will not diminish that much with it, rather the FPS will either remain great or even coincide well despite having very good graphics.