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Forums - Gaming - Will we get much better graphics anymore in the near future?

 

Will graphics quality improve anymore significant?

Yes 133 57.33%
 
No 99 42.67%
 
Total:232
JNK said:

Crysis (2007 graphics; 8 years ago)

That comparison picture is very misleading. Nobody played Crysis 1 in this fidelity in 2007. There seem to be some (later released) quality mods installed additional to the maxed settings.

Just look at the name of the picture: http://shadowdane.com/public/Crysis1_GTX680SLI.jpg

A GTX680-SLI-setup (2 high-end GPUs of 2012), which barely manages to reach 50 fps (upper left of the picture). The fastest GPU back then was the 8800 Ultra, which has only a fraction of the processing power and the VRAM of the GTX680: http://gpu.userbenchmark.com/Compare/Nvidia-GTX-680-vs-Nvidia-GeForce-8800-Ultra/3148vsm14944

Reality check (benchmark in "high" instead of "very high" and only in 1280x1024):



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Conina said:
JNK said:

Crysis (2007 graphics; 8 years ago)

That comparison picture is very misleading. Nobody played Crysis 1 in this fidelity in 2007. There seem to be some (later released) quality mods installed additional to the maxed settings.

Just look at the name of the picture: http://shadowdane.com/public/Crysis1_GTX680SLI.jpg

A GTX680-SLI-setup (2 high-end GPUs of 2012), which barely manages to reach 50 fps (upper left of the picture). The fastest GPU back then was the 8800 Ultra, which has only a fraction of the processing power and the VRAM of the GTX680: http://gpu.userbenchmark.com/Compare/Nvidia-GTX-680-vs-Nvidia-GeForce-8800-Ultra/3148vsm14944

Reality check (benchmark in "high" instead of "very high" and only in 1280x1024):


just picked a random screenshot in google^^



JNK said:

Half Life: Opposing Force (1999 Graphics; 8 Years back from Crysis)

There was a big graphical leap from Half-Life Opposing force to Crysis 1, nobody is denying that. But this upscaled 200x160 picture in your comparison with heavy JPG-artifacts ain't what the game really looked like in 1999.

Here is a similar shot from IGN in 1999:

And there were much prettier levels in the game:

 

 

So the comparison should look more like this to be fair (bigger leap between 1992-1999, much smaller leap between 1999-2007, bigger leap between 2007-2015:



You'll see AI become better I believe and marginal increases in graphical fidelity, but not huge jumps. The cost of the technology that would provide those insane leaps is not feasible for the console model we currently have.



JetSetter said:
Darwinianevolution said:
Another question would be "Will improving the graphics of games more and more be finantially sound in the future?".


This is basically something I've thought about for a long time. The cost of making games look better and better has to get more expensive as time moves on right? So what happens when your audience doesn't grow as fast to offset the cost (or worst case shrinks)? 

Which is what happened to the movie industry, yet that's still advancing yearly with better CGI.
The tools advance every year too making it easier to make more complex things. As long as games target the average hardware they'll be fine. However designing a game for top end pc hardware of tomorrow (when the game releases) is not cost effective.



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60fps with less graphics is more ideal to me. Devs need to shoot for FPS first. Fluid gameplay trumps better graphics.







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Kids in the 90's: WOW! MARIO IN 3D?! I LOVE THESE GRAPHICS!

Kids in the future: Ughh...Only 4k? Come on! You OBVIOUSLY need 8k! I mean, my tablet games run on it!



 

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Yes since our games do not yet have physically based global illumination (Ray traced) ...



Graphics improving isn't really that big of a deal anymore. The graphics of this gen are already not the leap from PS3 to PS4, for example, that the leap from PS1 to PS2, or PS2 to PS3 was.

I agree with something a friend said years ago. "It's going to get to a point where gamers aren't going to be graphics whores anymore. Instead, you'll have physics whores."

And it's true. That is where the "leaps" are going to have to come from, for several reasons. There is only so much better than gaming graphics could get, to truly match Hollywood quality CGI. And even then, look at how expensive games with that kind of graphical approach cost now. In some ways it's breaking the industry, and has already killed off many companies who suffered, in some cases, just a couple of sales failures.

But more importantly, even with top of the line high end PC games, you still see the same shit. Super shiny, complex graphics, but SUPER shitty, glitchy, floaty, clunky, or in some other way lazy and unrealistic in-game physics. Not for EVERY game, there are some games with good physics. But I do not think there has yet been many 3D games with GREAT physics. We're talking real world, in-world game physics, that mimic objects breaking, super advanced water physics, realistic wind or other elemental physics, games where water and snow and sand and heat and cold etc. really take on more tangible properties, as far as impacting gameplay. Fighting and action games with SUPER solid, realistic body physics and hit-detection. In-world explosions that actually act like explosions, and affect the surrounding environment realistically like an explosion would, instead of just a pretty looking graphical representation of "BOOM".

Mind you, not every game HAS to have realistic physics. But it would help if more games at least had GOOD gameplay and in-world physics. That is where the leaps have to go next. Because we don't really need more bloom lighting and bump-mapping and fur shading. We need games that PLAY better.



^ Maybe some screenshots can pass off for real life viewed from a distance on a screen, yet in motion it's pretty much a dead giveaway. Plus with VR we basically hit the reset button resolution wise and go back to 360p just by blowing it up to 100 degree field of view. It will be quite a while until VR can fool anyone for a real life environment. Maybe VR can put the focus back on gameplay improvements as the high fps requirements and low resolution yet extreme fov don't really allow better than last gen level graphics.