Helloplite said:
"More realistic graphics" : Subjective, and at any rate inconsequential. Why do 'realistic' graphics make a game ambitious, or better?
"Full voice acting": Not sure if you played the previous title, but voice acting in and of itself, says nothing. It will probably be bad voice acting. And why is voice acting a sign of an ambitious game again? Is this 1995? Soul Reaver was released in 1999 and it will most probably still have better voice acting than the new Xenoblade.
"Few Loading screens" : When was the last time a Zelda game had loading screens, huh? If anything, Zelda games have always relied on exploring the game world with as few interruptions as possible.
"Online Multiplayer" : Do all games need to have online multiplayer? Would it work with Zelda? Or do you merely want to see features that make no sense on titles that have no pressing need to have them?
"Fully accessible massive world with day/night and dynamic weather" : I thought you were describing Ocarina of Time for a second here. Oh, wait. You are. No? I am confused now. Zelda games have always been pioneers of massive accessible worlds, the day/night system has been in place for a long time, and so has weather. Not sure what's the point here.
"Customization of party characters and vehicles" : Cosmetic customization makes a game more ambitious? You do know that customizing party characters has been a staple of videogames for so long, that it can not feasibly be seen as anything unique or ground-breaking? We've had these things since before Baldur's Gate you know.
"Armor and weapon crafting" : How would this benefit Zelda, which has never placed much focus on having several versions of the same weapon type? Zelda games have primarily relied on simplicity on this front, rather than a WRPG approach where you have to look into various weapon stats. This does not have a real place in Zelda. And also this feature has been around since well before Diablo I and II. Again, I am not sure what about this makes it 'ambitious'.
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