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Forums - Gaming - This year has seen a fair number of open world games, how do you feel about them?

Most are repetitive and boring with quest/content types repeated too exhaustion or repeated to exhaustion. There are many open world but there arent many good open worlds. I find that Bethesda are only ones that understand how to make good open worlds, because they put almost as work on their sidequests as do on the main quests.



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LipeJJ said:
Barren, empty, soulless... that's the words I think when we're talking about recent open world games. They hold so much promise, but in the end everything is a disappointment. Most of them feel tiring, uninspired and badly conceived (bad pace, repetitive, etc.). The Witcher 3 is my biggest disappointment since, well, GTAV.


Seriously? Aren't GTA5 and Witcher 3 two of the most content filled open world games?



Mystro-Sama said:
LipeJJ said:
Barren, empty, soulless... that's the words I think when we're talking about recent open world games. They hold so much promise, but in the end everything is a disappointment. Most of them feel tiring, uninspired and badly conceived (bad pace, repetitive, etc.). The Witcher 3 is my biggest disappointment since, well, GTAV.


Seriously? Aren't GTA5 and Witcher 3 two of the most content filled open world games?

Maybe they are, I don't know. But it's not about quantity, it's about how/what you fill the game with. That's the problem with these games... they are bigger and have more things but they become just tiresome and there's nothing remarkable or creative anymore, just bigger a more quantity. That's how I see, I know most people disagree.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Open world games (in my humble opinion) are severely overrated. I much prefer linear games.



LipeJJ said:

Very few, they're basically the ones that didn't make the open world their core like Shadow of the Colossus, Ocarina of Time, Souls Series (if you consider that open world), etc. Out of the "core" open world games, the only exceptions are: all open world, GTAs pre V, all Elder Scrolls and probably AC2. Even tho these games were repetitive, they felt special and unique for the time.


Im sorry but Witcher 3 main thing is definetly not its open world, the game is all about its tale and the characters interactions, even the small sidequests flesh out its characters and show how Geralt react to the world and how hes constantly making hard choices, the bigger sidequests could be the main quest and you wouldnt even notice a difference, thats how good the quest design is in the game. The Open world is the way they found to tell the tale but itd have worked just as well if they had structured the game like they did Witchers 1 and 2. Thats exactly why I think Witcher 3 is the best open world game ever, because its not about the 700 similar looking caves with a couple of drowners inside them at all, its about how Geralt interacts with it all.

 

I dislike most open world games cause they often lack a proper tale or a sense of purpose, devs give you an open world (and theyre getting more and more megalomaniacs, making the worlds bigger each time, wich mostly make everything worse cause its impossible to keep things fresh in a world the size of Skyrim for example) and say hey go explore, to wich i ask "why the hell ?" give me a reason, make my character part of this world, show me how he itneracts with ppl and how ppl interact  with him, why should I go kill the same cave troll in 10 diferent caves that look incredibly similar ? Just because they are there ?



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for me theyve been sucking

last one i liked was gta SA

gta 4 and 5 are a joke wheres the casino in gta5? what about all the side jobs cut from gta sa and vc paramedic vigilante?

tried dying light another wasted effort we already had zombies on a island why cant they make it in a urban modern environment with atmosphere like dead nations theres nothing relatable for me in dying lights world

dont even get me started on the new need for speed talk about lifeless world, gaming has gone down hill since the 6th gen all my favorate franshises are dead



                                                             

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DakonBlackblade said:
LipeJJ said:

Very few, they're basically the ones that didn't make the open world their core like Shadow of the Colossus, Ocarina of Time, Souls Series (if you consider that open world), etc. Out of the "core" open world games, the only exceptions are: all open world, GTAs pre V, all Elder Scrolls and probably AC2. Even tho these games were repetitive, they felt special and unique for the time.


Im sorry but Witcher 3 main thing is definetly not its open world, the game is all about its tale and the characters interactions, even the small sidequests flesh out its characters and show how Geralt react to the world and how hes constantly making hard choices, the bigger sidequests could be the main quest and you wouldnt even notice a difference, thats how good the quest design is in the game. The Open world is the way they found to tell the tale but itd have worked just as well if they had structured the game like they did Witchers 1 and 2. Thats exactly why I think Witcher 3 is the best open world game ever, because its not about the 700 similar looking caves with a couple of drowners inside them at all, its about how Geralt interacts with it all.

 

I dislike most open world games cause they often lack a proper tale or a sense of purpose, devs give you an open world (and theyre getting more and more megalomaniacs, making the worlds bigger each time, wich mostly make everything worse cause its impossible to keep things fresh in a world the size of Skyrim for example) and say hey go explore, to wich i ask "why the hell ?" give me a reason, make my character part of this world, show me how he itneracts with ppl and how ppl interact  with him, why should I go kill the same cave troll in 10 diferent caves that look incredibly similar ? Just because they are there ?

The story was so boring all the time that I didn't even care about it past the middle of the game anymore, so the most important thing about the game seemed to be the world and sidequests to me.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Open world games seem to be what's in fashion with reviewers and many gamers right now (Not me).

I haven't played any of them... but I could see myself giving a couple a try in a year or two when I have more free time.

I'll likely download Xenoblade Chronicles X on or near launch but I won't have time to really play it (Nintendo wins a sale by barely ever reducing their prices).

Fallout 4 I might try when it's cheap. I liked fallout 3 quite a lot, though I got bored of it and quit halfway through both my play through attempts. Good, but but with many faults. I clearly didn't rate the series half as highly a the many fans on the internet.



I guess I have no problems with it, though I haven't played the games you listed, haha. X will be the first one I play this gen, and I am pretty stoked about it x )



 

              

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LipeJJ said:

The story was so boring all the time that I didn't even care about it past the middle of the game anymore, so the most important thing about the game seemed to be the world and sidequests to me.


Taste is taste, each one has its own, however not liking something shouldnt make you incapable of seeing that the tale is well told, and that the characters develop trough the story. Someone could read Lord of the Rings and say they hated the story, thats perfectly fine, anyone who reads Lords of the ring and say Tolkien cant write for shit and he doesnt know how to create characters and a world is just nuts.