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LipeJJ said:

Very few, they're basically the ones that didn't make the open world their core like Shadow of the Colossus, Ocarina of Time, Souls Series (if you consider that open world), etc. Out of the "core" open world games, the only exceptions are: all open world, GTAs pre V, all Elder Scrolls and probably AC2. Even tho these games were repetitive, they felt special and unique for the time.


Im sorry but Witcher 3 main thing is definetly not its open world, the game is all about its tale and the characters interactions, even the small sidequests flesh out its characters and show how Geralt react to the world and how hes constantly making hard choices, the bigger sidequests could be the main quest and you wouldnt even notice a difference, thats how good the quest design is in the game. The Open world is the way they found to tell the tale but itd have worked just as well if they had structured the game like they did Witchers 1 and 2. Thats exactly why I think Witcher 3 is the best open world game ever, because its not about the 700 similar looking caves with a couple of drowners inside them at all, its about how Geralt interacts with it all.

 

I dislike most open world games cause they often lack a proper tale or a sense of purpose, devs give you an open world (and theyre getting more and more megalomaniacs, making the worlds bigger each time, wich mostly make everything worse cause its impossible to keep things fresh in a world the size of Skyrim for example) and say hey go explore, to wich i ask "why the hell ?" give me a reason, make my character part of this world, show me how he itneracts with ppl and how ppl interact  with him, why should I go kill the same cave troll in 10 diferent caves that look incredibly similar ? Just because they are there ?