jason1637 said:
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The req. pack is nebulous: even if they sold 25MM in req. packs (I don't believe this.), that would still leave 375MM to account for.
jason1637 said:
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The req. pack is nebulous: even if they sold 25MM in req. packs (I don't believe this.), that would still leave 375MM to account for.
jason1637 said:
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The official Halo blog (which is a part of Microsoft) says this:
"As a reminder, a portion of the proceeds from the sale of any REQ packs (including the Warzone REQ Bundle) will be added to the prize pool for the Halo World Championship we announced at gamescom, as well as supporting the release of free maps & REQ content post-launch."
bananaking21 said:
before i even start, nobody here (atleast the reasonable people) are denying that Halo 5 is a success in a general sense. because big exclusives success lands in both software sales and how much hardware it pushed. 400$ million is an obiously massive number, and a large success. But those who are interested in knowing how Halo5 actually sold, and how it compared to past Halo games, are looking at the post and what numbers and info it includes.
As for you math, well that would work if we completly ignored all sorts of logic and reason. we simply cant deduct how much Halo 5 sold from this. for many reasons. 1- Exchange rates. you completely ignore this in your post. even though you are trying to determine sales by revenue, you completly disregard that prices around the world are different. some places it would be relativily cheaper to get a game, and some places it would be more expensive. this applies to REQ packs, the controllers, the Console and and all editions of the Halo 5 game its self. 2- Average Selling price. without knowing the average selling price your whole point is moot. there are 3 editions of the game. the standard 60$ edition, a Limited Edition for 100$ and a Limited Collectors Edition for a massive 250$. Halo has a massive hardcore following, how much of those bought an LE or a LCE? without knowing the average point, you cant calculate how much it sold 3- you cant just say " i wont count controllers because i dont want to". errmm what? they were included in the PR for a reason, and they were sold. their considerably more expensive than a regular XB1 controler, and there are TWO versions. 4- REQ Packs. you conveniently ignored this as well, because you simply dont want too. there were 45 million REQ packs bought, how many of them were through microtransactions?. could be a massive amount, could be a low one. but all in all, its just pure speculation, and just proves my point that your reasoning is flawed. 5- They didnt say sold through. Having been reading reports like these for years now, its pretty clear that unless sales are specifically said to be sold to consumers, that its sold in to retailers. Heck, lets say software is sold to consumers, just for your sake. But not one mention of anything sold through means that hardware, all controllers shipped and the Halo 5 bundle were included, even if they were sold to consumers or not, which heavily inflates the 400$ in revenue part. is there any mention of sold to consumers?
you can keep running the numbers and doing all sorts of calculations that you want. but you wont get to any reasonable or logical conclusion. the best thing to do is wait for NPD, we already got UK sales, once we get USA sales we will get a much better picture of how the game, and hardware actually did. |
I've been wondering quite a bit about point 5 myself; if you remember (Why would you!?), Destiny first announced 500M sold day 1 , but was later clarified as 325MM sold through WEEK 1.
Snoopy said: Yet it is still one of the highest rated games this generation. Not many games can even get past 80 on metatcritic. This game scored better than COD advanced warfare and Destiny. It shows this game can easily sell very well regardless of metacritic. |
Actually most of people dont mind if other games has 8 or 7 meta score number (killzone or knack for example), we talking about Halo, the most wanted series on Xbox Console, the one and only tittle that Microsoft pour the money, resource for. So getting 90-95 should had been been easy for Halo. Also Halo brand is the only icon Xbox has that popular outside US. even Asian people love Halo, so if this games doing a decent sales then it wil not help Xbox brand at all.
Jazz2K said: Req packs seem to take a lot of attention here... I think people put too much weight on those. |
Maybe. Maybe not: http://www.gamespot.com/articles/destiny-microtransactions-could-generate-hundreds-/1100-6431179/
They're making a killing on emotes and Haloween masks right now lol.
(Yes, I bought a custom emote and am not ashamed.)
Nowhere in the article did they say 500,000 req packs sold. It's acquired! Not sold/bought.
cmay227 said: Nowhere in the article did they say 500,000 req packs sold. It's acquired! Not sold/bought. |
The 500,000 in the aforementioned article referred solely to dollars in revenue from req. pack sales that were allocated to the Halo Tournament prize. There have been no exact figues on total number of req. packs sold or total revenue acquired from req. pack sales.
HollyGamer said: Actually most of people dont mind if other games has 8 or 7 meta score number (killzone or knack for example), we talking about Halo, the most wanted series on Xbox Console, the one and only tittle that Microsoft pour the money, resource for. So getting 90-95 should had been been easy for Halo. Also Halo brand is the only icon Xbox has that popular outside US. even Asian people love Halo, so if this games doing a decent sales then it wil not help Xbox brand at all. |
Except Halo scored mostly 8's and 9's. I can see your fandom blinds you as it is one of the most played games on xbl but it also made Microsoft over 400 million dollars in one week. Very few AAA games can do this, maybe 5 or 6 games at the most. Most profitable Halo and that something no matter what anyone says can take away from this game. It is also obviously doing gangbusters in sales right now. No playstation 4 or Nintnedo wii u exclusive so far is going to even match HALF of its sales.
- Moderated, Carl
Insidb said:
Maybe. Maybe not: http://www.gamespot.com/articles/destiny-microtransactions-could-generate-hundreds-/1100-6431179/ They're making a killing on emotes and Haloween masks right now lol. (Yes, I bought a custom emote and am not ashamed.)
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So how big of a chunk do you think req packs took from 400m? Hundread of millions in one week is unrealistic... even beyond 10m is unrealistic!
Snoopy said:
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Actually quite a few Wii U exclusives will match half, if not all, of Halo 5's ltd. Not sure what you mean by "so far" though. If you mean that we can't count unreleased games, then yes, you're probably right when it comes to the PS4 (Though I wouldn't count out TLOUR, unless that doesn't count of course...).