hudsoniscool said: The 45 million req packs are used req packs not purchased ones. At least 90% where earned for free. |
Source, please?
hudsoniscool said: The 45 million req packs are used req packs not purchased ones. At least 90% where earned for free. |
Source, please?
This is just too good to be true, lol. I smell fishy.
Well, congrat Microsoft :D !!! After all of that Advertise i saw on TV, Internet, YouTube, it'd pay off after all :3.
What does that even mean?
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’
$500,000 on REQ packs. Not much to be honest.
http://www.gamespot.com/articles/halo-5-microtransactions-generate-over-500000-in-o/1100-6432003/
Insidb said:
If you caught my link to the article, VGC had Destiny as 2.43 million FW (US), so that would put Halo 5 around 2.3 million FW (US). I think 100-150 consoles sold is a more reasonable number, though. To me, 200K just sounds like a lot of special bundles to move (The preoders could make me very, very wrong lol.). |
Yeah but cod aw moved like 220k last year and it was the LE bundle.
Insidb said:
The only article I found from VGC was for the US (67% of X1 Destiny sales LTD, for reference); where did you get 4 million from? |
I went to the games page for each console and added up its fw sells.
Farsala said: Repost from other thread for exposure. I think it sold around 3.8m. ~350m= 5.2m Halo 3 for just software. ~400m has some subtractions from hardware and microtransactions. A year ago Halo sold 60m. The franchise got 5bn with Halo 5. Without Halo 5 it is 4.6bn. Using proportions we get 5bn x 60m / 4.6bn = 65m That suggests 5m but it is obviously less due to Halo sales within a year and the PR suggesting it is both hardware and software this time. So my rough guess is 3.8m-4m |
Wong. It grew to 65million when halo mcc launched.
drkohler said:
Source, please? |
Also if u made a clan in waypoint thats 2 free reqs. If u pre ordered a LE or soemthing thats 5 reqs
Random_Matt said: $500,000 on REQ packs. Not much to be honest. http://www.gamespot.com/articles/halo-5-microtransactions-generate-over-500000-in-o/1100-6432003/ |
If you read the article it mentions that 500,000 from the REQ packs is going toward the Halo world championships. So the actual sales (the number applied to the 400m) could be much higher.
As announced previously, these funds will be added to the Halo World Championship prize pool, bringing its new total prize purse to $1.5 million. Preliminary tournaments for the event start this winter.
Revenue from Halo 5's microtransactions is likely even higher than $500,000. That's because only a "portion" of REQ bundle sales went to the Halo World Championship. However, the exact percentage split between funds that Microsoft keeps and money that goes to the Halo World Championship is unavailable.
kungfuian said: Based on the hours played data below I estimate its lifetime sales will be at roughly 1/2 the lifetime sales of Halo 3, which this site has at 12 million, and 2/3 the sales of Halo 4, which this sate has at +/-9.5 million; so +/- 6-6.5 million lifetime. The maths support this. --------------- quoted from n4g user butchertroll Well, interesting data : Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week," 40 million hours in first week for Halo 3 Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,” 31.4 million hours in first week for Halo 4 Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone." 21 million hours in the first week for Halo 5 .. When Halo 3 launched, install base was 7 mil. X360 consoles. When Halo 4 launched, install base was 77 mil. X360 consoles. For Halo 5, Xbone user base is around 14 mil. Full Halo 3 PR : More than 2.7 million gamers have played “Halo 3” on Xbox LIVE in the first week, representing nearly one-third of the 7 million Xbox LIVE members worldwide. Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week, |
Well back then halo was a much more popular series and multiplayer was still big and new so people played a lot. But ofc we will see a decrease in halo 5 sales.