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Forums - Nintendo - Nintendo keep missing open goals this year!

So many lost chance.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Yeah, Nintendo has been messing up a good amount this year. :L



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

I agree with you with almost every point, because I'm not convinced Miitomo is a completely bad idea. I'll reserve my judgment.

For the rest, yes. Nintendo has been missing a lot, I mean, Delaytendo fits perfectly.

But my inner, optimistic Link is whispering me that they are only padding their few disclosed projects for 2015 and they will come in full force in 2016.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Cream147 said:

Anyone who's watched football (the round ball kind) has seen this. The ball is played across the box towards the star striker. The keeper is beat, the goal is gaping in front of the striker. There is only one outcome. Yet somehow, inexplicably, the striker manages to miss this open goal. Maybe he misses the ball entirely, or he hits the post, or blazes it over the bar. Whatever the case is, somehow the ball is not in the back of the net. What I have never seen is a striker routinely miss these chances, time after time. But watching Nintendo throughout 2015 has changed all of that, with last night's investor meeting being the final straw.

1) Delaying The Legend of Zelda Wii U - Do you remember when 2015 looked like a really promising year for Nintendo? The 3DS had a great line-up in the first few months which Nintendo did deliver on. Then in the latter half of the year it would be the Wii U's turn to shine. The crown jewel was going to be The Legend of Zelda Wii U. Oh dear. Taking away this game really emphasised the weaknesses in Nintendo's line-up.

People were really turning their heads at this game after that video last year. Wii U's would have been moved on this game alone. Alas, it wasn't to be, and it won't be either because by the time The Legend of Zelda Wii U comes around the NX will be very much coming and no one will want to invest in a soon-to-be obsolete console. In that sense they almost have to release this game on NX, but maybe that'll be an open goal they miss too. The delay may have been the best thing for this game, which did look a little bare bones last year, but it certainly hurt Nintendo's bottom line.

2) New Nintendo 3DS - So many things they did wrong with this. The two crucial ones though are the name, and the fact they only released one exclusive game for it. Xenoblade Chronicles is a great game, but they really could have done with putting a game with broader appeal on this thing, just to really give New 3DS sales a shove. They didn't, and at this stage, it looks like they won't. And thusly, New 3DS did not sell as well as it could have or should have. The ball blazed into the stands.

3) No Animal Crossing Wii U - If there was one thing everyone thought was guaranteed to be announced this E3, it was a real Animal Crossing game for Wii U. There was a big gap in the Wii U's line-up for it, and Animal Crossing was very much due its next iteration. Animal Crossing is currently one of Nintendo's super-dependable series. It sells great worldwide and phenomenal in Japan. Units would have been shifted.

Now this probably wasn't an open goal missed this year, but rather last year or even the year before, when they should have started developing this incredibly obvious game. Instead we got two spin-offs. The 3DS Happy Home Designer was decent enough, but the Wii U party game looks distinctly sub-par and I imagine will have sub-par sales to match. It was totally brainless of Nintendo, who could have made a lot of easy money from a Wii U Animal Crossing.

4) The Legend of Zelda: Triforce Heroes - Oh dear. Oh dear oh dear. What happened here Nintendo? First you make a Zelda game that just doesn't look anywhere near inspired enough to be part of such a well-respected series, and then you seemingly forget to market it. The outcome is plain to see, as this game is selling very poorly indeed for a Zelda game. So what's the open goal missed here? They should have just not released the game at all. Zelda did not need a stop-gap game, the series has got plenty of love in the past few years. The outstanding Majora's Mask 3D was all Zelda needed this year. Instead the series needed a break. Games like this only serve to hurt the reputation of the series.

5) Metroid Prime: Federation Force - Oops! The striker kicks the ball straight into his own face!

6) Delaying Star Fox - Oh for the love of God. You take a mediocre holiday line-up and you take out the one saving grace. I love that Nintendo values quality over everything else. However, this is a game that they've been working on probably for years, and they need to learn how to make a deadline - especially when that deadline falls in the most important time of the year for them.

7) Delaying their mobile offerings - ARE YOU KIDDING ME?! Some are questioning who is responsible for this, DeNa or Nintendo? Without knowing anything, I know the answer to that question. Which of these two companies has a terrible record for meeting deadlines and being forced to delay their games? Hmm, I wonder. On Christmas Day, millions of kids around the world will receive something quite special from Father Christmas. Smartphones and iPads will be in abundance. They should have been playing Mario, if Nintendo could meet a deadline. Speaking of Mario on smartphones...

8) Miitomo? Seriously? Where is Mario! - Now it's just starting to get sad. My granny could have scored this one. When Nintendo enter the field of smartphones, they need to make a splash. There is one character they have in their arsenal that we know would be best for that. The true superstar of gaming. That's right, it's the Mii! Wait, what?

In 2016 Miis will be celebrating their 10th anniversary. That's great, it's great to remember the early days of the Wii and how literally everyone had a Mii. However, we'll also be celebrating the 6th or 7th anniversary of their total irrelevance in popular culture. What a terrible way to enter smartphone gaming. Hell, Miitomo doesn't seem to even be a game.

Look, this app might be something quite nice for us Nintendo fans depending on how they implement it, but isn't the point of entering into smartphone gaming to attract new people to Nintendo. Miitomo looks like a niche app which will not deliver on that objective.

9) And the rest of Nintendo's smartphone offerings will be paid - I thought the point of bringing DeNa in for this partnership was that they could provide some expertise about the mobile market. And everyone knows that to make the most money in this market, you have to go with free-to-play, not to mention the superior brand advertising that that would give. Don't get me wrong, I far prefer the concept of paying up-front rather than free-to-play games, but for once, I wish Nintendo would ignore its better instincts. The smartphone gaming business is about making easy money and advertising your brands. Save your real quality and better ethics for your real games!

Concluding Thoughts

I wish that was all Nintendo had done wrong this year, but alas there has been more - plenty more. These were just the major decisions they have made which I think were undisputably and obviously bad. If anyone else has any suggestions for what other creative ways Nintendo have found to miss an open goal this year, of course I'd love to hear them. I'd also love to hear people try and defend Nintendo's record in 2015. I know someone will, despite everything I've said here! Did they have successes? Yes, of course they did, with Splatoon and Super Mario Maker being the standouts. The thing is, don't you think these few successes were vastly outweighed by everything I mentioned above?

My last point is that Nintendo's woeful form this year should inform us going forward. Next year, the NX is being revealed and possibly released. There is a lot of excitement and hype around these parts about it. Yet Nintendo keep missing open goals time and time again. Lower your expectations. The day I'll believe that Nintendo can get anything right at the moment will be the day I see them do it.

 

When did 2015 look like a promising year for Nintendo? 2007? If Zelda U is delayed the same way Twilight Princess was delayed to have it on Wii launch.

New 3DS, don't know about that one... 3DS wasn't doing that good anymore, so maybe it was a good thing to release.

I think Starfox had bad reception, so I'd expect it getting back to the table, so they'd make some changes - then again Platinum Games is behind Starfox Zero, and they have pretty bad track record when it comes to good games.

We already know Nintendo's quite a mess at the moment, been that for a while already. They're not putting out good games because that's not what they're interested in. Maybe it'll be fixed once NX is out, or maybe not.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Goodnightmoon said:
Whining about absolutely everything is really the offcial hobby of too many gamers this days. Half of those complains doesn´t even make sense to beggin with.


Complete agree with this 



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I'd like more people to really try Triforce Heroes, because I see an insane amount of people criticising the game without even playing it. It's obviously not a mainline Zelda game, but it's not so "unispired" as some people claim. Really, give it a try. With friends is hilarious, and you can play locally with just one game.



Volterra_90 said:
I'd like more people to really try Triforce Heroes, because I see an insane amount of people criticising the game without even playing it. It's obviously not a mainline Zelda game, but it's not so "unispired" as some people claim. Really, give it a try. With friends is hilarious, and you can play locally with just one game.

First I'll confess to only playing the demo. I will certainly pick up the game as some point - it's a matter of pride that I own every Zelda game on the timeline, or I did, until Triforce Heroes was released! My response to playing the demo was that it was quite fun, I guess. The thing is, The Legend of Zelda is a series I hold in incredibly high regard. You can't just make a "good" game and stick it in there. The very minimum the series should strive for is greatness. Triforce Heroes might be good, but not good enough!



DOOOOOOOOOOOOMMMM



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

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Cream147 said:
Volterra_90 said:
I'd like more people to really try Triforce Heroes, because I see an insane amount of people criticising the game without even playing it. It's obviously not a mainline Zelda game, but it's not so "unispired" as some people claim. Really, give it a try. With friends is hilarious, and you can play locally with just one game.

First I'll confess to only playing the demo. I will certainly pick up the game as some point - it's a matter of pride that I own every Zelda game on the timeline, or I did, until Triforce Heroes was released! My response to playing the demo was that it was quite fun, I guess. The thing is, The Legend of Zelda is a series I hold in incredibly high regard. You can't just make a "good" game and stick it in there. The very minimum the series should strive for is greatness. Triforce Heroes might be good, but not good enough.

That's fair. The trick is seeing the game as a spin-off very, very different to any mainline Zelda game. And it's obviously a more "little" game than the mainline ones. But it's a good game and a fine and fun multiplayer experience. I think any Zelda fan will appreciate the game. And it's also very tricky, last worlds can be a pain in the ass. You can unlock special missions which make the experience even harder. I know, hard doesn't equal good, but I missed a hard Zelda experience, and Triforce Heroes manages to provide it. And, more important, online works well. I read reviews which said that the online works like shit, but I don't know where do they get that info for. Some lag problems, but, in the end, 90% of the levels work flawlessly. 



And incidentally what can't be argued about Triforce Heroes is that it has been marketed very poorly. They've basically just pushed it out there to collect the hardcore Zelda fans and no-one else, when actually I think the game could have had broader appeal.