Miyamotoo said:
S.Peelman said:
That add-on still sold enough to give the game a potential pool of customers almost as big as the install-base of the SNES, more than both the N64 and the GameCube. Plenty of people to sell to.
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...lots a people would want to just clean dust from its Wii and buy game to played it, but they also needed pay extra money for some addon, for lotsa a people that was worth.
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No because like I said a pool of customers the size of the SNES already had it, naturally they would be dusting off that as well wouldn't they? It wasn't like everyone needed to buy one and besides, the first shipment of the game included a Motion Plus controller for a low price. Motion Plus was released halfway through 2009, when the Wii was very much alive and multiple other games used it, was bundled with the system and was sold as an accessoiry or full controller.
I'm not saying the game wouldn't have sold better when it wouldn't have required Motion Plus, I'm saying pinning Skyward Sword's performance versus Twilight Princess's on requiring an add-on has always been shaky.
Also, for the record in this thread;
I believe Zelda doesn't have a style it must always obey. That's actually one of the more interesting things about the series. They pick a style that fits their idea of enhancing the gameplay. They've always done this, since the very beginning, and that's why every game looks different. The art of the original game isn't what the series is supposed to look like, it's what that particular game is supposed to look like.
The art of the second game was already different, depicting an older, yes Spemanig, an older Link. The Wind Waker was cartoony and cell-shaded because the style helped convey the adventurous tone of the game and the innocense of Link's original life as well as allowing each character to have unique features because relation with some of them is an important theme in the game. Twilight Princess looks dark and gritty because it was a depressing era for Hyrule, an era of decline, and the style is perfect in portraying the twisted nature of the Twilight Realm. Zelda U uses the brightness and the colors to emphasize the vistas and distances of the open world. None of those games would have been what they are if it weren't for careful art direction and the series wouldn't be what it is now if every game wasn't unique. I hope it stays that way.
I applaude the look of Zelda U and if there was a need for a darker style in a future game I would applaude that as well. What I wouldn't applaude is if they'd betray the look and idea of Twilight Princess in a potential remaster.