S.Peelman said:
No because like I said a pool of customers the size of the SNES already had it, naturally they would be dusting off that as well wouldn't they? It wasn't like everyone needed to buy one and besides, the first shipment of the game included a Motion Plus controller for a low price. Motion Plus was released halfway through 2009, when the Wii was very much alive and multiple other games used it, was bundled with the system and was sold as an accessoiry or full controller. I'm not saying the game wouldn't have sold better when it wouldn't have required Motion Plus, I'm saying pinning Skyward Sword's performance versus Twilight Princess's on requiring an add-on has always been shaky. Also, for the record in this thread; I believe Zelda doesn't have a style it must always obey. That's actually one of the more interesting things about the series. They pick a style that fits their idea of enhancing the gameplay. They've always done this, since the very beginning, and that's why every game looks different. The art of the original game isn't what the series is supposed to look like, it's what that particular game is supposed to look like. The art of the second game was already different, depicting an older, yes Spemanig, an older Link. The Wind Waker was cartoony and cell-shaded because the style helped convey the adventurous tone of the game and the innocense of Link's original life as well as allowing each character to have unique features because relation with some of them is an important theme in the game. Twilight Princess looks dark and gritty because it was a depressing era for Hyrule, an era of decline, and the style is perfect in portraying the twisted nature of the Twilight Realm. Zelda U uses the brightness and the colors to emphasize the vistas and distances of the open world. None of those games would have been what they are if it weren't for careful art direction and the series wouldn't be what it is now if every game wasn't unique. I hope it stays that way. I applaude the look of Zelda U and if there was a need for a darker style in a future game I would applaude that as well. What I wouldn't applaude is if they'd betray the look and idea of Twilight Princess in a potential remaster. |
I didn't say all people, I wrote lots a people, even if half of users already has Motion Plus (but majority did not had) when SS arrived, that means at least half of users needed to buy Remote Plus or Motion Plus, and buy time SS arrived Wii already was covered in dust and some users users wouldnt to invest any money in Wii addon. SS game with Motion Plus had higher price than game itself.
I didnt say that SS would be sold like TP without required Remote Plus/Motion Plus, but certainly would be sell much better, at least 30% better. Required Remote Plus/Motion Plus in order to play game and launching game on console that's already abandoned by users are main reasons why Skyward Sword is not sold much better, not because of art style.
Totally agree, one of the Zelda uniques and strength is that Zelda doesn't never had usual or same art style, every home console Zelda (expect OOT and MM) had different art style and thats very important for series. Also thats why I also don't want realistic graphic for Zelda, because today all games have realistic graphics and they are looking very similar, but Zelda was always very unique in every way. Last thing I want Zelda with Skyrim or Witcher graphic (or similar gameplay), that wouldn't be Zelda anymore.
Personally I don't like TP art style, I think its too dark and depressive for Zelda game, and thats one of reasons (second reason is big completely empty world) why TP for me is least favorite 3D Zelda game. But Zelda Wii U art style is perfect for Zelda, I think they couldn't find better art style for new Zelda game, it's just beautiful and perfect.







