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Forums - Gaming Discussion - Socom to PS3? make that two Socoms to PS3

Socom fans rejoice yet again:

 

http://www.1up.com/do/newsStory?cId=3159608



Thanks to Blacksaber for the sig!

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1 socom this year and socom 4 next year amazing very good...



THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe 

PSNTAG K_I_N_G__COKE

  The King Of The Iron Fist tournament

Its sad that you are happy about the hole sony nickle and dim bullsh*t. http://www.vgchartz.com/forum/thread.php?id=2071&start=0#end



  1.  Rainbow Six Vegs
  2.  Ninja Gainden Sigma
  3.  Lair
  4.  Heavenly Sword
  5.  Assassins Creed
  6. WarHawk
  7. Socom Confrontation
  8. Devil May Cry 4
  9. Grand Theft Auto IV
  10. Uncharted Drakes fortune

socom makes my list of ps3 must have games for this year



THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe 

PSNTAG K_I_N_G__COKE

  The King Of The Iron Fist tournament

hellothere said:
Its sad that you are happy about the hole sony nickle and dim bullsh*t. http://www.vgchartz.com/forum/thread.php?id=2071&start=0#end

In all fairness, MS is the king of nickel and dime bullshit.

$10 for a map pack? Are you f***ing kidding me? 




Or check out my new webcomic: http://selfcentent.com/

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rocketpig said:
hellothere said:
Its sad that you are happy about the hole sony nickle and dim bullsh*t. http://www.vgchartz.com/forum/thread.php?id=2071&start=0#end

In all fairness, MS is the king of nickel and dime bullshit.

$10 for a map pack? Are you f***ing kidding me? 


i agree with that notion microsoft took sony's spot a long time ago as the king of nickel and diming



URNOTE Proud Owner of a 60GB PS3 Console (Purchased 12/22/06)

 #1 reason MGS4 is PS3 exclusive  xbox is too loud for snake to sneak around
PSNTAG= Xander732

Several years ago I thought that Episodic content was a fantastic idea, after all part of the reason games like Unreal Tournament were so interesting was that there was a constant flow of new (player generated) content; if a developer could keep a reasonably constant flow of interesting new content I wasn't all that conserned about spending money for it.

Things started to change as I heard how many developers planned to implement micro-transactions and episodic content ... Racing games with $2.50 cars,  RPGs charging $5 for horse armor and $10 for a 15 minute quest all started to seem like a way to screw over your dedicated fan base for a little extra money. I'm expecting that in the near future several games will become far more hostile towards player-generated content because it limits the potential profit for the developer.



 

They all nickel and dime in one way or another.

Nintendo wants $10 for N64 games and $8 for SNES/Genesis games, some of which don't even have all the features as the original games. Sony, on the other hand, charges all of $6 for PS1 games(from the same generation as the N64 games) which have all the features as the originals.



 

Consoles owned: Saturn, Dreamcast, PS1, PS2, PSP, DS, PS3

HappySqurriel said:

Several years ago I thought that Episodic content was a fantastic idea, after all part of the reason games like Unreal Tournament were so interesting was that there was a constant flow of new (player generated) content; if a developer could keep a reasonably constant flow of interesting new content I wasn't all that conserned about spending money for it.

Things started to change as I heard how many developers planned to implement micro-transactions and episodic content ... Racing games with $2.50 cars,  RPGs charging $5 for horse armor and $10 for a 15 minute quest all started to seem like a way to screw over your dedicated fan base for a little extra money. I'm expecting that in the near future several games will become far more hostile towards player-generated content because it limits the potential profit for the developer.


To me, DLC is broken into two categories:

1. Crap

and

2. Not Crap

It's that simple. Horse armor? Crap. Charging for map packs? Crap. Adding significant content a la Crackdown? Not crap.

I don't mind paying extra for single player content that adds to the game. In fact, I like it. If they charged $10 for a 30 minute level of Gears, I'd buy it. And I'd probably replay it several times.

But charging for features like extra guns, armor, or even maps is complete bullshit. I stopped playing Gears online entirely because of that damned map pack and I used to invest 10 or more hours a week on it. You already got me for $60 when I bought the game, don't charge me for BS that should be free. Extra levels, good. I'll pay for them. But not a freakin' map. 




Or check out my new webcomic: http://selfcentent.com/

PennyArcade: Nickel-and-diming? Well technically we're already sixty-dollaring you, and then five-and-ten-dollaring you on top of that, but you've got the general idea.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.