Thanks to Blacksaber for the sig!
1 socom this year and socom 4 next year amazing very good...
THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe
PSNTAG K_I_N_G__COKE
The King Of The Iron Fist tournament
Its sad that you are happy about the hole sony nickle and dim bullsh*t. http://www.vgchartz.com/forum/thread.php?id=2071&start=0#end
socom makes my list of ps3 must have games for this year
THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe
PSNTAG K_I_N_G__COKE
The King Of The Iron Fist tournament
hellothere said: Its sad that you are happy about the hole sony nickle and dim bullsh*t. http://www.vgchartz.com/forum/thread.php?id=2071&start=0#end |
In all fairness, MS is the king of nickel and dime bullshit.
$10 for a map pack? Are you f***ing kidding me?Â
Or check out my new webcomic: http://selfcentent.com/
rocketpig said:
In all fairness, MS is the king of nickel and dime bullshit. $10 for a map pack? Are you f***ing kidding me? |
i agree with that notion microsoft took sony's spot a long time ago as the king of nickel and diming
URNOTE Proud Owner of a 60GB PS3 Console (Purchased 12/22/06)
#1 reason MGS4 is PS3 exclusive xbox is too loud for snake to sneak around
PSNTAG= Xander732
Several years ago I thought that Episodic content was a fantastic idea, after all part of the reason games like Unreal Tournament were so interesting was that there was a constant flow of new (player generated) content; if a developer could keep a reasonably constant flow of interesting new content I wasn't all that conserned about spending money for it.
Things started to change as I heard how many developers planned to implement micro-transactions and episodic content ... Racing games with $2.50 cars, RPGs charging $5 for horse armor and $10 for a 15 minute quest all started to seem like a way to screw over your dedicated fan base for a little extra money. I'm expecting that in the near future several games will become far more hostile towards player-generated content because it limits the potential profit for the developer.
They all nickel and dime in one way or another.
Nintendo wants $10 for N64 games and $8 for SNES/Genesis games, some of which don't even have all the features as the original games. Sony, on the other hand, charges all of $6 for PS1 games(from the same generation as the N64 games) which have all the features as the originals.
Consoles owned: Saturn, Dreamcast, PS1, PS2, PSP, DS, PS3
HappySqurriel said: Several years ago I thought that Episodic content was a fantastic idea, after all part of the reason games like Unreal Tournament were so interesting was that there was a constant flow of new (player generated) content; if a developer could keep a reasonably constant flow of interesting new content I wasn't all that conserned about spending money for it. Things started to change as I heard how many developers planned to implement micro-transactions and episodic content ... Racing games with $2.50 cars, RPGs charging $5 for horse armor and $10 for a 15 minute quest all started to seem like a way to screw over your dedicated fan base for a little extra money. I'm expecting that in the near future several games will become far more hostile towards player-generated content because it limits the potential profit for the developer. |
To me, DLC is broken into two categories:
1. Crap
and
2. Not Crap
It's that simple. Horse armor? Crap. Charging for map packs? Crap. Adding significant content a la Crackdown? Not crap.
I don't mind paying extra for single player content that adds to the game. In fact, I like it. If they charged $10 for a 30 minute level of Gears, I'd buy it. And I'd probably replay it several times.
But charging for features like extra guns, armor, or even maps is complete bullshit. I stopped playing Gears online entirely because of that damned map pack and I used to invest 10 or more hours a week on it. You already got me for $60 when I bought the game, don't charge me for BS that should be free. Extra levels, good. I'll pay for them. But not a freakin' map.Â
Or check out my new webcomic: http://selfcentent.com/
PennyArcade: Nickel-and-diming? Well technically we're already sixty-dollaring you, and then five-and-ten-dollaring you on top of that, but you've got the general idea.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.