By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Several years ago I thought that Episodic content was a fantastic idea, after all part of the reason games like Unreal Tournament were so interesting was that there was a constant flow of new (player generated) content; if a developer could keep a reasonably constant flow of interesting new content I wasn't all that conserned about spending money for it.

Things started to change as I heard how many developers planned to implement micro-transactions and episodic content ... Racing games with $2.50 cars,  RPGs charging $5 for horse armor and $10 for a 15 minute quest all started to seem like a way to screw over your dedicated fan base for a little extra money. I'm expecting that in the near future several games will become far more hostile towards player-generated content because it limits the potential profit for the developer.