Srassy said:
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2 full days If the 24 gig halo patch was anything to go by. Delays on the sever end don't help us with slow internet. Digital only for a major company is still a long way off, no point cutting out potential and current consumers
Srassy said:
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2 full days If the 24 gig halo patch was anything to go by. Delays on the sever end don't help us with slow internet. Digital only for a major company is still a long way off, no point cutting out potential and current consumers
Sharpryno said: I support digital. Mainly because Steam is the best service for gamers out there and used games sales do nothing but hurt devs and there are a massive amount of cheapskates out there that will wait for the game to be $20 or less at gamestop before buying. |
I despise digital. Have you stopped to consider that these "cheapskates" you so brazenly call out may simply not have the same level of disposable income that you might? And please, stop with the " used games hurt Developers" nonsense already. It's an old, tired argument that is just ridiculous. I assume you are a fan of getting less for your money? Do you not like to "own" the games you buy? You do realize that some of these "poor" developers make BILLIONS of dollars right? But somehow we have the sad, uninformed brainwashed gamers out there who think they should make even more! You realize that the new releases carry the same price tag for both digital and physical so, are you some kind of sucker? And another thing, if Nintendo goes all digital, it's bye bye Nintendo....the backlash Microsoft got over their greedy initial plan was swift and forced them to rethink the digital strategy altogether.
Try to do at least ONE good deed everyday....
Cobretti2 said: 99% of the consumer also only buys liike 2-3 games a generation. It s the 1% that is the hardcore collector that spend $$$$ on games which are limited edition etc. and pay a 20%-50% premium just because it is. Without physical games you have cut out a big revenue sources that pays more. |
I think you are significantly overestimating how important collectors editions are to games sales and how many people wouldn't buy a collectors edition with a digital copy of the game.
Srassy said:
The world average internet connection speed is 3.9 mb/s man. Even if you're an active user of Steam, that doesn't mean you're able to make full use of it. A 40 gig game which would be quite common for AAA titles would run in at about a full day trying to download. Internet caps don't help either. |
Off you're an active user of Steam, it absolutely means you are able to make full use of it. That's what being an active user is. Meaning over 124m+ people have good enough internet for a digital only console to work expertly. And that's not even mainstream consumers. That's more than enough proof for Nintendo to see that all digital will work.
Ruler said: they buy them to play, and playing them when ever they want is a huge part of gaming. Which is not the case if these netwroks are down, shut down completley or if simple your internet stops working for a period of time. |
You don't understand digital at all. You can play them offline. You don't need a constant internet connection to play games digitally. The scenario you're describing would never happen unless the game was an online game, in which case UH DUH.
Blob said:
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Valve is a major company. Steam has 125m+ active users. They wouldn't be cutting out anyone they wouldn't replace with three new consumers in their place. This is getting redundant.
Like I said, Spemanig, you're the ONLY person I know who's on board with this.
Current Thread
Is Hardware Getting TOO Powerful?
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PlayStation/Xbox/Switch Hardware Battle: 2021 Edition!
PlayStation 4/Xbox One/Nintendo Switch: 2019 vs. 2020
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PlayStation 4/Xbox One/Nintendo Switch: 2017 vs. 2018
PlayStation 4: 2015 vs. 2016 vs. 2017
spemanig said:
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So you are saying I will get my staues, remote controlled cars and hover crafts, fridges, books, etc...
I have bought 2-3 copies of certain games (and I know others who have also) just so they cna gave some full sets of their favourite franchise.
Like it or not physical limited editions drive profits up. When you can sell a batman statue that costs like $10 to make for an extra $50 ontop on the cost of the game it is a no brainer. Matmobile edition was about $150 more than the base game in Aus. Till they pulled it. THey were sellign on eBay for $600 too so clearly there was a demand for them
SpokenTruth said: Hey, Spemanig. I have a digital game. Want me to bring it over to your house to play? Oh...nevermind. |
Digital sharing exists already on Steam, PS4, and XBO.
Next.
Srassy said:
Valve defined an active user as having logged in in the last 3 months. That has no relation to their ability to download 40 gig games which I'm sure many of them can't do. Hence why physical media is still required for these parts of the world. |
Actually, no. Valve has been very clear on this. To be counted as an active account you would have needed to have signed into Steam and own games within the last three months of Valve taking the count. It absolutely has a relation to those games, because the highest selling games on Steam are AAA games with large file sizes.