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Forums - Nintendo Discussion - Once Zelda goes open world, will it ever go back? *EDITED*

bigtakilla said:

If we include everyone that has made open world games then two words, Xenoblade Chronicles.


Not even that. XBC can get away with things an action adventure game like Zelda couldn't, because of how cerebral its battle system is. That's enguaging enough. Zelda would be an absolute snore with that kind of world. Any action game would.

The reason I'm so excited about Zelda U is because it's Wind Waker 2. I could tell as soon as I saw that Epona controls like the King of Red Lions. That's how to build an open world. People take Wind Waker's overworld for granted, but it's the most fun I've had in a 3D overworld outside of a Souls game. Every mechanic in the game was done with the intention of encouraging exploration. Completing the map, plunging treasure, submarine mini dungeons, towers, rafts with bokoblins, Giant Octos, ghost ships, and all the random islands.

That's the literal closest any game has ever come to recreating the map structure of Zelda 1. And that is, I'm sure, what they plan to expand upon with this new entry. It's going to be the Wind Waker open world on steroids, and without the linear plot structure stifling its potential. Instead of shooting bombs at submarines on a boat, you'll shoot bomb arrow at enemies on a horse. Same gameplay, different skin.

They'll be no guidence, but there will be more interesting stuff to find. Not just caves and dungeons, but towns, cities, and villages. All discovered of your own accord. You'll get hints through word of mouth to where some dungeons are if you're lucky. Others, you'll have to find on your own. Some will be in plain sight, waiting to be conquered. Others will be very well hidden, just like in Zelda 1, and you'll have to search for clues on where they are hidden and how to reach them.

The inspiration he got from remaking Wind Waker HD is absolutely palpable. You can see from the last Zelda games he's made since he's started Zelda U how it's shaping up. Wind Waker HD, A Link Between Worlds, Hyrule Warriors, Majora's Mask 3D, and now Triforce Heroes. If those are the games on his mind while making Zelda U, we're getting an absolute master piece.

The only things I'm afraid of is that the game will be too easy and that the game won't have voice acting. I can fix the prior by making my own challenge mode, though Zelda U should really take a few pages from Bloodborne when it comes to difficulty. I can't fix no voice acting though, and it's a shame that in 2016, not having VA in a AAA open world game is a legitimate concern. Nintendo has the IP to have Studio Ghibli level VA, and yet the cheap out on everything.



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HoloDust said:

Yeah, bad choice really, if he wanted to see what TES is all about he should've played Morrowind, but at the same time answer to why I'm talking about RPGs when it comes to Zelda - sure, technically, Zelda is not RPG, but I'm having a hunch that they will try to incorporate some aspects of open-world WRPGs in new Zelda.

Honestly, playing games from other devs and taking some good stuff is not such a bad idea - for example, most people maybe don't know it, but Ultima and Wizardry, both cRPGs, had quite an influence on japanese RPG devs in those early days, just like Zelda influenced lot of western devs.


He's already said it won't be like that game. He said he only wanted to replicate Skyrim's "feeling" of being in an open world. Which he's done.

I don't think so at all. They don't even like calling Zelda U open world, and Aonuma rarely plays games at all. He didn't beat Skyrim. He just played it a big because it was popular. Again, unless those games play like Zelda 1 or Wind Waker, Zelda U needs no tips from those games at all.



bigtakilla said:
spemanig said:


But it's not. Like barely in the top 50, and that's only because of how important of a 3D game it was.


It's to the point where people purposely hate it because of its popularity, even people who don't play LoZ are tired of it ranking as one of the greatest games of all time. Aside from arguably Final Fantasy VII, no game has had that problem.

So Ocarina of Time's problem is basically that the game's so good, the world can't handle it and crumbles underneath it's monumental stature. Huh, I can live with that!



The perfect approach is like the original Zelda in NES. I found to be very good.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


It is already an open world game.



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S.Peelman said:
bigtakilla said:


It's to the point where people purposely hate it because of its popularity, even people who don't play LoZ are tired of it ranking as one of the greatest games of all time. Aside from arguably Final Fantasy VII, no game has had that problem.

So Ocarina of Time's problem is basically that the game's so good, the world can't handle it and crumbles underneath it's monumental stature. Huh, I can live with that!


As crazy as it sounds, yes. It's a game thats flaw seems to be it's too f'ing good.



I wouldn't want to predict what Nintendo will do with the series going forwards. The open seas of WW, the discrete areas of SS, the time-travelling weirdness of MM, or the "OoT model" seen in both OoT and TP are all different ways of presenting a 3D world. Given their propensity then to change this then, I think it would be a brave person who says Nintendo will make all their Zelda games "open world" from now on.



spemanig said:

No one's gotten it right in 3D, so don't copy them. If they just expand apon the structure found in ALBW, that will be enough.

Question for you:

If you believe that Zelda Wii U will be a simple expansion of the structure found in ALBW, would it then stand to reason that there will be a 'fortune teller'-type character as well? Because in ALBW, the fortune teller would tell you exactly where you need to go to progress. If this is true, then Zelda Wii U absolutely will have a mechanic to guide the player through the world.



Cream147 said:
I wouldn't want to predict what Nintendo will do with the series going forwards. The open seas of WW, the discrete areas of SS, the time-travelling weirdness of MM, or the "OoT model" seen in both OoT and TP are all different ways of presenting a 3D world. Given their propensity then to change this then, I think it would be a brave person who says Nintendo will make all their Zelda games "open world" from now on.


I'd say they're all already open world they just have different structures applied to them with the new game going for a more seamless approach. Zelda has mainly been about changing approach to the concept, I'm in the group that likes each game for what they do rather then what they don't do from previous games and this is a problem in the Zelda following where a lot of people thinks the's a uniform way Zelda should be.

The new approach may add a mainstay to the concept like some previous games have though with it's seamless world having a good possibility of becoming a template for future gaming world.



Wyrdness said:
Cream147 said:
I wouldn't want to predict what Nintendo will do with the series going forwards. The open seas of WW, the discrete areas of SS, the time-travelling weirdness of MM, or the "OoT model" seen in both OoT and TP are all different ways of presenting a 3D world. Given their propensity then to change this then, I think it would be a brave person who says Nintendo will make all their Zelda games "open world" from now on.


I'd say they're all already open world they just have different structures applied to them with the new game going for a more seamless approach. Zelda has mainly been about changing approach to the concept, I'm in the group that likes each game for what they do rather then what they don't do from previous games and this is a problem in the Zelda following where a lot of people thinks the's a uniform way Zelda should be.

The new approach may add a mainstay to the concept like some previous games have though with it's seamless world having a good possibility of becoming a template for future gaming world.

This is the correct way to enjoy the Zeries.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile