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Forums - Gaming Discussion - Am I the only one that thinks RE 4 was a huge breakthrough for the franchise?

ClassicGamingWizzz said:
Did people actually had fear playing res 1 , 2 and 3 ?

Too me those are far from scary, scary was PT, silent hill, dead space. Dont know why people says it killed the horror genre.


Well, most of us were kids when we first played RE so it was natural to be scared.

Also you have to consider that the standards of what is considered scary changes a lot through the years. I mean the Exorcist used to be considered the scariest movie ever but no one is going to be scared by that today.



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Resident Evil 4 is a masterpiece and a big inspiration. It's also one of the most quotable games at the time. My friends and I would talk about this game every morning before class for months, but the fact that we know Spanish added a lot of the enjoyment. 

If anything, Resident Evil 5 was the beginning of the fall of the series with the last two chapters in which the enemies had guns and the co-op. It turned into a full-fledged action game.



Own the Wii port and was thoroughly impressed by it. The village introduction is one of the best introductions I've played in a game. Required a few trial and errors but it set the tone perfectly and hooked me into the game until the end. Hell I'm mainly a platformer guy but as soon as I tried my hands in the village scene of this game, I knew I had to buy it for the Wii for the motion controls.

That said, I haven't played any other Resident Evil game thoroughly beside Zero. Enjoy the third person camera better than tank controls though.

And hearing how TLOU is like Resident Evil 4 is pretty cool. Does that have PS move support?



t3mporary_126 said:
The village introduction is one of the best introductions I've played in a game.


On Resident Evil 4's defense, I have to agree with this. That first village set up one of the best tones for any prologue ever. It was relentless, harsh, not easy and didn't hold the player's hand in any moment. If anything, if you choose to run from it, you were severely punished by the game because it spawned a Dr. Salvador. Yes, definitively, that prologue section is one of the best ones ever.



Wright said:
t3mporary_126 said:
The village introduction is one of the best introductions I've played in a game.


On Resident Evil 4's defense, I have to agree with this. That first village set up one of the best tones for any prologue ever. It was relentless, harsh, not easy and didn't hold the player's hand in any moment. If anything, if you choose to run from it, you were severely punished by the game because it spawned a Dr. Salvador. Yes, definitively, that prologue section is one of the best ones ever.

But that spanish is terrible! it was one of the first things I think about the game lol, I can´t even say what kind of accent they were using, is like mexican maybe?



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Goodnightmoon said:

But that spanish is terrible! it was one of the first things I think about the game lol, I can´t even say what kind of accent they were using, is like mexican maybe?

 

Yeah, latin american or something xD

You could always mod it and put Chiquito's voices all over it, tho. :P

 

https://www.youtube.com/watch?v=c5N81vnKTpo



Wright said:
Goodnightmoon said:

But that spanish is terrible! it was one of the first things I think about the game lol, I can´t even say what kind of accent they were using, is like mexican maybe?

 

Yeah, latin american or something xD

You could always mod it and put Chiquito's voices all over it, tho. :P

 

https://www.youtube.com/watch?v=c5N81vnKTpo

LOL

That´s the best version for sure



RE4 was absolutely a breakthrough for the series, and a much needed shot in the arm for a franchise that in all honesty had gotten a bit stale by that point. The 2002 REmake on the GC was excellent, but RE0 released later that year was underwhelming in comparison, and the Dead Aim / Outbreak games on PS2 were just meh IMHO.

What makes RE4 so great was not only the innovations it brought and the huge risk it took by making such a drastic change to the core gameplay from the previous games, but also the fact that it still holds up well today, especially the Wii port with its enhanced motion controls for aiming.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

RPGFan1 said:
Player2 said:
RPGFan1 said:

Playing first person shooters like Quake and Unreal Tournament on PC and being a fan of the Armored Core series on consoles, when  Iplayed Resident Evil 4, I didn't like the gameplay and still don't.  Resident Evil 4 has too many issues that set it apart from the others though.  The game is no longer a horror game, and as a shooter, you have the inventory system, which is big enough for each location you're at, as you progress you purchase larger case sizes so you can hold more of your equipment, but when changing weapons you're constantly having to open the inventory system than just quick swapping with another gun you have in your inventory.  The difficulty is only what it is because you're forced to remain stationary.  Even the very first Doom and Wolfenstein allowed you to strafe and shoot or move and shoot at the same time.

And chess is difficult (and a bad game) because the King can move only one square.

Have you considered that being able to run and gun would cause serious balance issues in Resident Evil 4 because unlike the enemies from the games you list which carry guns, in RE 4 most enemies are restricted to melee attacks and have weak points that can be hit to stun them which allows the player to execute melee attacks if Lion is close enough?

If you don't like the rules that's your problem as long as the game is balanced.

You could make the comparison towards any game.  Just because the developers included it makes it a good idea?  And I didn't say it was a bad game, I even said it was a good game, just worse than other "shooters," because that is what RE4 is.  Why then was it included in Outbreak 2 and Resident Evil 6 that you could now move?  It was later featured in games like the Dead Space series that were inspired by Resident Evil 4 and did a better job, as well as Shadow of the Damned, the Evil Within, all with the inclusion of movement while aiming.  The developers didn't have to allow you to dash while shooting.  If you look at every other example, as well as the other games I listed that came out around the time of Resident Evil 4, when you're holding your gun out you barely moved.  The only thing not being able to move in Resident Evil 4 accomplished was to constantly make the player stop aiming and then move to a different location when in close range combat with a pistol and you had too many enemies around you. 

It's not like Resident Evil 4 wasn't easy as it was.  The enemies sure dropped enough ammo, so even then, the "balancing" of the game definitely wasn't there.  The only reason you could die was the high amount of damage enemies took off or the ohkos if they happened to land a hit.  And archers in the game while they shot slow, did take a third of your health off.  Let's not forget the games many QTEs which were added in there as a cheap death mechanic during cutscenes.

You can make all the comparisons you want but at the end of the day you have to judge a game for what it does, not for what other games do and it doesn't. Or suddently Ikaruga is a bad game for lacking shoot'em up "genre standards" like bombs or upgradeable weapons?

Why then was it included in Outbreak 2 and Resident Evil 6 that you could now move?

I haven't played them, but why different games must play exactly the same? Besides, given RE 6's reception I wouldn't use it as an example.

The only thing not being able to move in Resident Evil 4 accomplished was to constantly make the player stop aiming and then move to a different location when in close range combat with a pistol and you had too many enemies around you.

If you don't want to move then switch to a Shotgun. Or a Flash Grenade. Encouraging use of different weapons by making each one good at a different situation sounds like a good thing in my book.

It's not like Resident Evil 4 wasn't easy as it was.  The enemies sure dropped enough ammo, so even then, the "balancing" of the game definitely wasn't there.  The only reason you could die was the high amount of damage enemies took off or the ohkos if they happened to land a hit.  And archers in the game while they shot slow, did take a third of your health off.  Let's not forget the games many QTEs which were added in there as a cheap death mechanic during cutscenes.

So it's easy or it isn't? Because I'm getting confused. First you say that it's too easy and then complain that enemies dealt too much damage. QTEs sucked, though.



Maybe the Wii-mote version... it actually had decent gameplay.