| Serious_frusting said: Someone put Soriku on suicide watch if he ever gets this information. |
Hahaha, the first thing I thought when I saw this thread was "Poor Soriku".

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| Serious_frusting said: Someone put Soriku on suicide watch if he ever gets this information. |
Hahaha, the first thing I thought when I saw this thread was "Poor Soriku".

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No problem~ I never begrudge waiting for the highest quality in the industry.
Also, II.8 looks AMAZING.
It's already been a long wait...
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
| RPGFan1 said: If Square Enix took que from Konami and fired him, I wonder if people would blame Square Enix just like they did Konami. It's Nomura's dicking around that got him pulled off the Final Fantasy Versus 13 project in the first place. Seems like a bit of deja vu to me. |
While you're correct about Konami/Kojima, you're clearly far out of the loop on Square-Enix/Nomura.
Some essential details as to why your read on the situation is the opposite of the reality:
1. Nomura has never been responsible for development hell, nor for significant development waste. His projects, of which there are many, have all been shockingly efficient. Versus XIII would look like the exception, but we know it had nothing to do with him. SE's old management insisted on unfinished proprietary engines and were creating massive problems. Nomura and his devs had to stop working on Versus to help the XIII devs get out of development hell. They also had to stop Versus to help fix FFXIV after the 1.0 debacle. And some resources were pulled for the conversion of Agito XIII to Type-0. Versus devs also had to reboot more than once as SE rebooted their never-finished internal engines. When Versus XIII was actually undergoing development, we were witness to very fast progress via interviews, 2011 gameplay footage, etc. Now that that terrible SE management has been replaced with fantastic staff (new CEO, especially), we have seen a HUGE turnaround. Don't let the door hit you on the way out, Wada...
2. Nomura is the most important person at SE by a very wide margin. Unlike, say, Kojima, Nomura is essential in varying levels to many different projects, simultaneously. Right now, he is full director and lead on KHIII and FFVII Remake (2/3 of SE's biggest projects), director and lead on KHII.8 (itself incliding a lot of new development in the KHIII engine and tremendously exciting to fans), director of KH Unchained X and it's content rollout, character designer and a creative lead on projects like World of Final Fantasy and Dissidia Final Fantasy, performing oversight of FFXV as the original concept designer, responsible for figure and collaboration designs via Play Arts Kai, etc.
3. Nomura was never kicked from FFXV. In fact, the project only lived to this day because he was passionate about it and far too essential to the company to be screwed over in that way. He kept it alive and progressing through years of executive mismanagement. Then, he got the ball fully rolling with full executive backing mid-executive transition, including full attachment of the engine team to the FFXV team and integration of Type-0 devs into the team, including Tabata. Confident in his groundwork and eager to dedicate himself fully to KHIII (KH being his baby) and early work on FFVII Remake (which he would direct, partially because he was the main creative vision behind the original FFVII and partially because of his excellent reputation as a project director). He trained Tabata as co-director to be able to take over FFXV's final development stages as he gradually weaned himself off the project to more fully dedicate himself to his other commitments. It was a very successful transition! A man who gets "kicked" from FFXV would never wind up director for FFVII Remake directly afterwards. This was very much Nomura's own design.
4. Keep in mind that Nomura has very consistently put out excellent games. During the SE executive-caused Versus XIII development hell, he took part in saving projects like XIII and XIV while releasing fantastic games like KH: Birth by Sleep, KH: 358/2 Days, KH: Dream Drop Distance, The World Ends With You, Dissidia, Theatrhythm, The 3rd Birthday, and more. And he was of course their main character designer for a multitude of projects. Just look at his credits.
5. When looking at SE projects, remember that the company are deeply committed to their unusual level of artistry. Projects at SE all have lengthened development cycles, partially for quality, but also to keep team sizes smaller so as to ensure for creative control for the project leads. Basically the opposite of stuff like Assassin's Creed. You'll see this with all SE Japan projects. This is not at all exclusive to Nomura projects, but rather a wider SE philosophy. There is no doubt, for example, that FFXVI is in some stage of development right now.
6. Long story short, he has dicked around less than any other developer in the game industry and was never foolishly pulled from any project. He was, however, put in charge of many! He also made efficient decisions like grooming Tabata to take over FFXV's final stages and moving KHIII to Unreal Engine 4.
| 0815user said: before or after ff7r? |
Definitely before. FFXV will be before KHIII, and KHIII will be before FFVII Remake.
Nomura please....
Let's say KH3 is planned for 2017, couple delays possibly and it's 2018....sounds right
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198
LoL! like we didn't wait for long enough already
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
Knowing FF XV is delayed, another big IP for SE so they'll take their time. I guess FF VII:R would be further longer.

This means FF7 Remake probably will release on the next ps/xbo, if this game doesn't come before 2019.