Hi guys. I started working on my first game in April 2012 (Steam concept page) while in my second year in the university. I live in Nigeria and there is barely a developer community here, talk less of a game developers community. It's been an uphill struggle for me in terms of finding a team. I can't pay anyone yet, I'm still at the level where I can only form a team with a group of friends, and even though I have a few pals who have the skills, they don't have the time because they're focusing on their careers as web developers, which is much more lucrative in Nigeria than game dev.
So I finished Uni in January this year, and have focused all my spare time since then on game dev. I'm your standard core gamer...I've got a 3DS, Vita, PS3, Wii, Wii U and XboxOne. I've also got Steam on my PC and some games on my iPhone, but I almost never play on those 2 platforms. I want to make games for people like us, but I can't afford to yet. I have to go at the pace my resources can manage, so for now, Im making a simple online multiplayer board game for mobile. It's called Ludo Online. I'm hoping it will launch in November and generate enough profits to keep my game studio afloat so that I can develop a core game (The one I've been working on needs to be rebuilt from the ground up because a lot of tech has changed since I first started, and I'm not even using the same game engine as before).
I launched an indiegogo campaign for Ludo Online, and I'm trying to raise $1,000. I won't copy and paste my campaign pitch here, you can go to the campaign page if you're interested. https://www.indiegogo.com/projects/ludo-online/x/8556249#/story
I'm asking you guys as fellow gamers to help me have a fighting chance. You don't have to support with too much, just contribute $2 on Indiegogo, leave a comment on the campaign page, and share the link with friends. This will help get activity going on the indiegogo page, which will in turn improve discoverability for my campaign on Indiegogo. Thanks in advance for whatever help you render.
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EDIT: I didn't want to type too much in the OP, but since the first response to this thread was somebody asking what Ludo plays like,
I found this video on YouTube where some kids explain how to play the game. Thing is the rules (and even name) of the game are slightly different in different countries. I've found some good Ludo games on the various app stores, but the only one I found that uses Nigerian rules has horrible camera angles and no online play. To summarize, there are 4 starting zones on a Ludo board and one home zone. Each player has 4 pieces and the goal is to get all 4 of your pieces to the home zone before all the other players do. Its usually played by 2 or 4 players because 3 player matches are just weird. Your pieces move along a fixed path on the board, and the number os spaces moved is determined by rolling dice. Land on the same space as another player's piece and you send his piece back to the starting zone. It's mostly luck, but once you have 3 or 4 pieces actively on the board, you can plan which piece to move once you've rolled the die, so there's some strategy to it too. A piece can only leave the starting zone when you roll a 6, even if it had been sent back to the starting zone by another player.
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