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JRPGfan said:

I thought you where just going to make a flat 2D version that would end up looking somewhat like those proto type pictures on your indiegogo page. Thats why I assumed it would be like 1days work.

I mean theres plenty of guides on how to make a basic ludo game, in html5/C#/JavaScript ect with just a basic google search.

ex:
http://www.codepool.biz/creating-a-modern-ludo-game-from-scratch

Something that looks like this could probably be made in a day if you have the know how:

 

Github link:

https://github.com/DynamsoftRD/Modern-Ludo

I've looked at the links. Let's say this was all I wanted to do. It would take more than a day to copy this tutorial and convert the code from a browser based game (which I made a year ago, by the way) to a mobile based game complete with touch controls, user accounts, menu screens, achievements and leaderboards. Then there's still the online segments of the game. It doesnt matter how skilled one is (I'm at intermediate skill level), some things just take time. The images and music in the game will also take time to create, I can't just download and use someone else's images.
The fact that mine is 3D doesn't add that much extra to the dev time actuallly, it's all these other things I have listed that add more time. The only extra thing I have to do in a 3D Ludo is make sure the camera angles and lighting are ok.



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