By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why is the whole gaming journalism on Kojima's d***?

binary solo said:
alternine said:
People didn't have a problem with Eva from MGS3. Can the hypocrisy stop?

Hmmm, and of course there is no room for developing a more mature approach to sexuality in video games, it must remain the peurile preserve of horny teenage boys for ever.

I think the Jimquisition really covered why Quiet's presentation is so backwards and ridiculous. It's the fact Kojima felt the need to have an excuse for why Quiteeis semi-naked. Clearly even Kojima knew having Quite run around in the skimpiest of get ups was dodgy as hell, so he had to make up the lamest possible "super-power" of she breathes through her skin as the smallest of fig leafs to justify having such an objectified character.

The problem with frat-boy sexualisation in video games is that it is the most sexist presentation of female sexuality possible. Most people are OK with T&A in games, movies, TV as long as the context is reasonable. And more importantly as long as the female character owns it in most settings. 

But more importantly, when you put sexiness into what you are making, make damned sure it is sexy and not creepy. The Quiet stuff I saw in the Jimquisition footage was just creepy. I'll get to ass-ess it in all its context some time soon when I play the game for myself. But so far it looks like really bad C-grade stuff.

Jim Sterling?  The guy who uses words like cum, piss, and cock in his reviews so that teenagers will think he's cool?  Uh, yeah, not sure I want his deciding the difference between creepy and sexy for me.  Or you or anyone else, either, actually.



Around the Network

I'll take these in turn, having played to mission 37 myself.

  • most of the main missions are fetch quests, just filler
  • almost every side quest is also a fetch quest, but a smaller one
  • the game is LARGE, so these two flaws make the game very repetitive
I think your definition of "fetch quest" is a little too loose here. Most of the missions involve either destroying something or simply reaching a certain point. It is "go here and do this," but if that qualifies as a fetch quest then just about every single video game ever is a fetch quest.
As for the missions that are extractions, I find that I don't mind them because the challenge within the fetch quest isn't finding the object (which is what made fetch quests in games like Wind Waker obnoxious), it's figuring out how to get to it. Observing the area and figuring out how you want to stealth or where you want to initially attack if you're going in guns blazing. That's what makes the game enjoyable to me, and the actual mission structure isn't a bother so long as that core gameplay still exists. The missions I found myself disliking the most are the ones where the game subverts that general structure and forces you to follow a set of arbitrary rules (like coming in with no weapons or never get spotted)

  • the open world is inconsistent and offers nothing by itself. It's a huge level and the missions play on little chunks of it. Outside the missions it has nothing. No random events, no outposts to free, no militia, no civilians.
...I really don't understand this. You can explore the world freely, and you can interact with all the outposts freely when you do. There are even some entirely optional prisoners you can rescue. With that said, though, even if the open world did offer nothing, would this really be a problem? You've got at least 40 missions (throwing out the ones that supremely confine you) to interact with it. There's plenty of opportunity within that.

  • you DO have a lot of freedom to finish missions, but you will get rewarded the most if you play the non lethal way, stealthy and extracting soldiers. So most players will feel restricted on the way they do the missions.
...so the game rewarding the player for playing the game it's meant to be played is a problem? You might as well be criticizing Devil May Cry for giving poor style ranks to the player who just stands back and spams guns the entire time.

  • the story telling is just a joke, sometimes it's slapstick goofy like, the next time over dramatic. Most of the time Snake is an emotionless, speechless avatar, but other characters hold some unenjoyable non-sensical monologues. (This is just Kojima style, nothing new here, but now even Snake isn't likeable)
  • The first ending, where you face the main villan, is just an awful joke. (REVEEEENGE!! )
  • Credits before and after every mission. Credits before the mission spoil every character that will appear in that mission. But hey the name Hideo Kojima appears like 300 times during the game, so it's worth it!
  • During some intense moments you get a "to be continued" screen (for example while being chased or attacked) then you can go back to mother base, do side missions, etc. Then go back to being chased. WTF??
  • The story itself doesn't take itself important enough, so instead of cutscenes it tells its majority through cassettes. Well if you don't give a fuck about what you're trying to tell me, I don't either.
  • And then after it seems to end, it goes on by reclycing missions until I get the true ending? - So I have to save this person I already saved again, this time under more difficult circumstances, to advance in the story? Ok, makes sense.
  • Quiet, quiet, oh boy...her whole presentation is just embarassing and I felt like a perv watching the camera zoom to her boobs every 2 seconds. And that "side mission" in mother base where she's locked up in a cage and you watch her shower and get her bra off (of course, why not take off my bra in front of some old pervs who hold me as a prisoner). OMG. Like watching an animal in a zoo...
  • I really felt insulted by this. I don't buy your game to jerk off to some barely clothed hot chick with big boobs, Kojima!
I agree with most of the story complaints, as it's been pretty underwhelming so far, but to me I don't mind it that much since the gameplay is very much enjoyable. There's so much room for player freedom and creativity. A number of things are very odd (like the credits sequences), but they don't hold the game back or really affect the experience at all. Quiet was definitely a missed opportunity, but if you feel this is insulting, it might be worth getting some thicker skin.


ghettoglamour said:

Ok, so I usually don't scream OVERRATED to something I like less than the majority, but this claimed masterpiece called Metal Gear Solid V The Phantom Pain has so many blatant flaws, both in gameplay design and story telling, that I really can't understand how almost every review scores it with a 9 or better.

I admit it offers a lot of freedom in how to tackle missions, has a great sense of progressoin and the difficult raises perfectly along you raise your capabilities. The buddy system, the gadgets, building up mother base, etc. It all fits together greatly, making a damn strong core of the game.

BUT, how can a game be unanimously called a masterpieces when:

  • most of the main missions are fetch quests, just filler
  • almost every side quest is also a fetch quest, but a smaller one
  • the game is LARGE, so these two flaws make the game very repetitive
  • the open world is inconsistent and offers nothing by itself. It's a huge level and the missions play on little chunks of it. Outside the missions it has nothing. No random events, no outposts to free, no militia, no civilians.
  • you DO have a lot of freedom to finish missions, but you will get rewarded the most if you play the non lethal way, stealthy and extracting soldiers. So most players will feel restricted on the way they do the missions.
  • the story telling is just a joke, sometimes it's slapstick goofy like, the next time over dramatic. Most of the time Snake is an emotionless, speechless avatar, but other characters hold some unenjoyable non-sensical monologues. (This is just Kojima style, nothing new here, but now even Snake isn't likeable)
  • The first ending, where you face the main villan, is just an awful joke. (REVEEEENGE!! )
  • Credits before and after every mission. Credits before the mission spoil every character that will appear in that mission. But hey the name Hideo Kojima appears like 300 times during the game, so it's worth it!
  • During some intense moments you get a "to be continued" screen (for example while being chased or attacked) then you can go back to mother base, do side missions, etc. Then go back to being chased. WTF??
  • The story itself doesn't take itself important enough, so instead of cutscenes it tells its majority through cassettes. Well if you don't give a fuck about what you're trying to tell me, I don't either.
  • And then after it seems to end, it goes on by reclycing missions until I get the true ending? - So I have to save this person I already saved again, this time under more difficult circumstances, to advance in the story? Ok, makes sense.
  • Quiet, quiet, oh boy...her whole presentation is just embarassing and I felt like a perv watching the camera zoom to her boobs every 2 seconds. And that "side mission" in mother base where she's locked up in a cage and you watch her shower and get her bra off (of course, why not take off my bra in front of some old pervs who hold me as a prisoner). OMG. Like watching an animal in a zoo...
  • I really felt insulted by this. I don't buy your game to jerk off to some barely clothed hot chick with big boobs, Kojima!

So don't get me wrong, I still enjoyed the game, because the core gameplay mechanics work perfectly, but damn, I just get mad about how this industry likes to lick that man's balls and ignore all the flaws and contradictions in his work. UNANIMOUSLY.

Or maybe I am delusional and see things the rest of the world doesn't, so tell me what you think.

The bolded is why it's praised highly. Sure the world is empty, there's a bunch of filler missions with the same objective and a bunch little annoyances, but the core gameplay is phenomenal.



If you had seen his dick, you'd be like them !

But seriously, they are more on Konami's dick, 90% of the reviews have been made in Konami's places so...


From what i read on every forum, spanish, french, english, i see a looooot of disappointment about this game, so many bad things, and i feel the same, it's a shame the reviews dont really tell the truth about this game, and yes they are biaised by money most



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

And i dont see it's bad game, but it's really far to deserve more than a 85 on meta, and all these 10/10 are really crazy with all the big flaws of this game, especially the story, characters, ost, repetitivity, lack of bosses,...



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Around the Network
Mirson said:

The bolded is why it's praised highly. Sure the world is empty, there's a bunch of filler missions with the same objective and a bunch little annoyances, but the core gameplay is phenomenal.

By that logic, every Zelda game is flawless.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988

John2290 said:
There's two types of people, and very few between, those how want there hand held in a game but maybe feel as if they are being awesome from the scripted events and those who want an objective and the freedom to complete with as much breathing room as possible.

To love this game you need imagination, creativity and a willingness to plan and set your own goals.

This may be one of the most ground breaking games in terms of freedom and the sandbox concept, the engine is arguably the best on lighting and AI. Its ahead of its time and its something gamers are going to need to get used to, which will take time of course, because this, as well as the witchers narrative choice, are the future of video games.


The far cry series is up to its fourth iteration. This game feels like mgs far cry. Don't get me wrong, I'm enjoying mgsv. But groundbreaking is a bit much...



I came to this thread expecting a critique on how the media is talking about Kojima and not an overtly negative critique of his game(s). All I can say is that it might be a matter of taste, but both video game critics and people who played the Metal Gear franchise have highly praised the series.

So I'm sorry if I can't finish reading a pseudo-review -which I think this thread is supposed to be- that starts with an emphasis on the word "overrated" because honestly I don't think a thread like that could offer me a different perspective on a piece of entertainment that I've enjoyed.



.- -... -.-. -..

This is how i feel about GTA V. Open world games seem to be given more breaks by reviewers. Probably because they're deemed harder to make and larger in scale so it is harder to maintain a high quality throughout the game. But the fact reveiwers dont at least state the issues, even if they see them and forgive them, is anoying. They act as if they cant see the problems.



DannyDanger89 said:
He's good

The real question is why are questioning other people's opinions, because they don't match yours?

This. I hate games like GTA, but I don't bash people for their decision to like it.