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Forums - Sony Discussion - Frostbite Dev: The PS3 CELL Retarded The Industry Significantly

I partially agree (overdifficulty) and disagree (learning and overcoming is benefitial), but there were other things last gen that retarded things a lot more and in a worse way. wink.



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walsufnir said:
sergiodaly said:

the SPUs in the CELL are closer to GPU cores than CPU cores. CELL CPU was used to help the GPU and this time around we have GPGPU helping the CPU. The multitasking and adressing the instrutions to the best place to be quily processed is what is similar between last generation and this generation of playstation consoles.


But in which way exactly? I mean the CELL already has an emulator for the SPUs because they were indeed CPUs itself but not really conventional ones. I know CELL helped the GPU but that is too abstract to me. Go on and tell us how exactly CELL is similar to the PS4 GPU and where it's not :)

No, that's mean. I know what you are trying to say but seriously, they are not that similar, in my opinion. Yes, if you have a coarse look, they are similar but at a finer look they really are different and not much can be used in terms of written code.

He is right, somehow. This is an interesting summary:

https://en.wikipedia.org/wiki/Cell_(microprocessor)#Synergistic_Processing_Elements_.28SPE.29

The SPEs are specialized on floating point operations. From a point of view they are in the middle between the CPU and a GPU. For example a matrix operation can be performed on the GPU. But it would be more efficent to run it on the CPU. Where it runs the best is on Cell SPE. The GPU obviously has the advantage of the extreme power available, so although not efficient it can still run many more matrix operations per second.

I think the most important real example has been Folding @ Home. After it launched on PS3 the PS3 took the first spot in computing power furnished. Then they eventually implemented it for the always more powerful GPUs and the PS3 position obviously dropped. Eventually it has been discontinued (on PS3. Now it runs even on mobile).

Once in an article about the old PS3 I've read a developer saying that he didn't have any issue with the Cell. When a thread was too taxing he simply moved it to an SPE. Which means the power was there. It was just difficult to profile it efficiently. But it doesn't seem it has been a problem for Naughty Dog or Square Enix. Nor for many developers on the second half of the generation.



Mr Puggsly said:
Eddie_Raja said:
I mean it was designed to (And did succeed at times) offload many of the GPU's tasks and act as almost a second mini-GPU.

This allowed TLoU and Killzone 2/3 to make the games on 360 look half a gen behind, and games like BF4 got higher levels of MSAA on PS3 since the cell could run. Whether or not it was worth it in terms of programming is up for debate, but imo where it really was a waste was cost. I mean the PS3 would probably cost $20-$40 less right now if it wasn't so damn expensive to manufacture the CELL.

Naughty Dog and Killzone games look good, but not that good. I'd argue games like Gears 3 and Halo 4 were at par and more technically impressive. 

I am just gonna have to vehimantly disagree with you on that one.  My friends who had 360's actually told be they thought the 360's games looked almost a gen behind, so I was being nice with what I said/think.

When it comes to technically impressive - Killzone 2 with 32 players and far better physics and lighting makes 10-player Gears look downright simplistic.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

Eddie_Raja said:
Mr Puggsly said:
Eddie_Raja said:
I mean it was designed to (And did succeed at times) offload many of the GPU's tasks and act as almost a second mini-GPU.

This allowed TLoU and Killzone 2/3 to make the games on 360 look half a gen behind, and games like BF4 got higher levels of MSAA on PS3 since the cell could run. Whether or not it was worth it in terms of programming is up for debate, but imo where it really was a waste was cost. I mean the PS3 would probably cost $20-$40 less right now if it wasn't so damn expensive to manufacture the CELL.

Naughty Dog and Killzone games look good, but not that good. I'd argue games like Gears 3 and Halo 4 were at par and more technically impressive. 

My friends who had 360's actually told be they thought the 360's games looked almost a gen behind, so I was being nice with what I said/think.


This tells more about your "friends" than it contributes to the thread.



walsufnir said:
ethomaz said:
After the mess the Frostbite was on PS4/Xbone/PC I have to disagree... they didn't know what they are talking about


How is Frostbite a mess?

Did you ever played any Frostbite 3 game this gen?



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asqarkabab said:
And the annualized games from big publishers retarded the industry

No, people buying these annualized games in droves and ignoring new efforts retarded the industry.



d21lewis said:
So on one hand, Xbox held games back because they weren't on blu Ray. On the other, PS held games back because it was tough to develop for.

Obviously Nintendo was the one driving the industry forward!

No, while ps3 and 360 retarded the industry, Nintendo made its audience feel retarded.

Nintendo, driving the industry forward!



ethomaz said:
walsufnir said:


How is Frostbite a mess?

Did you ever played any Frostbite 3 game this gen?


Are you able to seperate your view on games in the way of what is engine/rendering code and what is game code?



I'm having a really hard time believing some here are having problems with the word "retarded"...



SvennoJ said:
asqarkabab said:
And the annualized games from big publishers retarded the industry

No, people buying these annualized games in droves and ignoring new efforts retarded the industry.


Thats exactly my thoughts 



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