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Forums - Nintendo - Zora's Domain Unreal Engine 4... beautiful

LuckyTrouble said:
mZuzek said:
Ouroboros24 said:
I would probably be the minority, but to me, that isn't Zora's Domain. It's more like Uncharted, one of the many jungles and caverns they have. Or Tomb Raider, the new ones.

Pretty much this.

As pretty as this thing on the video looks, it's completely off. And I don't mean it just from an artstyle perspective, but it's off in a much more basic way: color. I mean, Zora's Domain is blue - yet on the video we barely see any blue whatsoever. There's a lot of red lighting and green plants and stuff, but other than the store nothing looked blue.

Seriously though, it doesn't look like Zelda. I don't mean Zelda has to be cartoony or anything, but this doesn't have the magic (again, he got close on the store, but very far off on everything else). Either way, Zelda Wii U is the prettiest game I've ever seen.

How can we even say it's completely off? We're trying to compare realism to cartoon. That doesn't work. It's much, much closer to what a real place like Zora's Domain would look like. It's a humid environment, so you would see plant growth. Water is not naturally blue. Water is a clear color. Zora's Domain as such would not be tinged blue, nor would the rocks be naturally bare. The unique presentation of the environments of Death Mountain and Zora's Domain relies on the fact that they're largely natural environments that have just been shaped out. Death Mountain was easy to do relatively accurately even in cartoon form because it was just rocks. Add some extra bumps and such, and bam, you could easily adapt it to realistic.

Zora's Domain on the other hand suffered due to the necessity for flat textures and the necessity for an easy way to identify water. Among the areas in OoT, Zora's Domain is easily one of the places that would change the most drastically in a conversion to realistic texturing and design.

He probably thought on that ultra realistic graphics does not suit for Zelda game.



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Miyamotoo said:
KingdomHeartsFan said:

Video said it only took him 2 months and that's with a job, he could probably remake a Zelda game faster than it takes Nintendo to make a new one.

Maybe because with new Zelda Nintendo doesn't make only graphics but all that makes complete game thats is almost always one of the best game of generation.


People always grossly underestimates work required to actually remake a game.

And no. I doubt Nintendo would use assets in the assets store like this guy did.



midrange said:
lol at people saying this is not zelda's artstyle. At this point zelda can have any artstyle it wants and still be zelda. I'm pretty sure this was proven with wind waker.

As for those saying that the video is missing a special something, realize that 1 man (not a company) made this.

I hope Nintendo stops cheaping out on hardware and makes this a zelda game. Not to tranform the franchise into this artstyle, but to give zelda fans a not too overly cartoony zelda game every now and then.

Nintendo always want unique art style and look for every Zelda, so when today almost every game has very realistic graphic I dont see that Zelda needs to have it too.

Personally I like Zelda U graphics and art style much more that this.



These do look good, and credit to the creator, but it's not Zelda.

What it's lacking is the usual art direction, this is just a realistic, but generic yet beautifully done rendition of a cave that happens to share the same features as Zora's Domain. There's no 'fantasy', it's hollow, a Zelda game wouldn't look like this, it's too life-like while a real game would be much more... whimsical. You know, the stuff that makes your eyes open wide in awe. It looks good for what it is and it's technically probably very sound, but if Nintendo came with a TP remaster that looked like this, I wouldn't be impressed.



Miyamotoo said:
KingdomHeartsFan said:

Video said it only took him 2 months and that's with a job, he could probably remake a Zelda game faster than it takes Nintendo to make a new one.

Maybe because with new Zelda Nintendo doesn't make only graphics but all that makes complete game thats is almost always one of the best game of generation.

Thanks I didn't know that, I thought you only needed graphics to make a new game...Seriously lol, its 1 guy vs the whole Zelda development team.



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This doesn't fit Zelda at all. zelda is all about fantasy.



archer9234 said:
Darwinianevolution said:
archer9234 said:
Darwinianevolution said:
It looks great, but it doesn't look Zelda. Maybe a Farcry or Skyrim HD textures mod or something like that, but not Zelda.

It is Zelda. If it was done with detail thrown at it. Old games just have rocks as flat walls, and ramp floors. They're just missing the detail of what rocks are made of. Cracks, pits, blemishes, different colors etc.

I don't know. I may just love cartoony Zelda over realistic Zelda, that I can't see this artform working as well. Give me cartoony WindWaker anytime :)

Well, that's why I said OOT and TP. Those go for the realistic style. Cel style is gonna be different no matter the quality. The textures are gonna be lacking detail on purpose.

oot and tp are not trying to be realistic. and there's no such thing as cel style. cel shading is an effct and has nothing to do with the textures.



archer9234 said:
Darwinianevolution said:
It looks great, but it doesn't look Zelda. Maybe a Farcry or Skyrim HD textures mod or something like that, but not Zelda.

It is Zelda. If it was done with detail thrown at it. Old games just have rocks as flat walls, and ramp floors. They're just missing the detail of what rocks are made of. Cracks, pits, blemishes, different colors etc. Just look at OTT and TP side by side. As graphics got better. Those ramps and walls got more and more detailed.

older zeldas wouldn't look like that if given the opportunity.



designmaps said:
archer9234 said:
Darwinianevolution said:
It looks great, but it doesn't look Zelda. Maybe a Farcry or Skyrim HD textures mod or something like that, but not Zelda.

It is Zelda. If it was done with detail thrown at it. Old games just have rocks as flat walls, and ramp floors. They're just missing the detail of what rocks are made of. Cracks, pits, blemishes, different colors etc. Just look at OTT and TP side by side. As graphics got better. Those ramps and walls got more and more detailed.

older zeldas wouldn't look like that if given the opportunity.

Because the older 2D ones had to be done in a more cartoon pallet. This is basically what Minecraft does. How do I represent grass. In 8 bit style. But at the same time, feel like i'm in, a lack of better term, a cartoon. He did the reverse. OOT Doesn't use that pallet anymore. It went for more acurate shadowing and colors. Just keep refining that more and more. You reach this. You can still have the universe styles in this enviroment. A tunic, is a tunic. Pointy ears, are pointy ears.



TIL, people think Zelda is far more fantasy inspired than me. I thought people would have loved the video because it looked great and it was obviously portraying Zora's Domain.



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