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Forums - Nintendo - Zora's Domain Unreal Engine 4... beautiful

Darwinianevolution said:
archer9234 said:
Darwinianevolution said:
It looks great, but it doesn't look Zelda. Maybe a Farcry or Skyrim HD textures mod or something like that, but not Zelda.

It is Zelda. If it was done with detail thrown at it. Old games just have rocks as flat walls, and ramp floors. They're just missing the detail of what rocks are made of. Cracks, pits, blemishes, different colors etc.

I don't know. I may just love cartoony Zelda over realistic Zelda, that I can't see this artform working as well. Give me cartoony WindWaker anytime :)

Well, that's why I said OOT and TP. Those go for the realistic style. Cel style is gonna be different no matter the quality. The textures are gonna be lacking detail on purpose.



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archer9234 said:
KingdomHeartsFan said:

Wait 1 guy did this?

Yeah. It takes a lot of months of free time. But one person can do it. That's why teams of people work on a game. One guy modeled and animated the collapse of Sauron's tower, in LOTR: The Return of the King, in 2 weeks.

Video said it only took him 2 months and that's with a job, he could probably remake a Zelda game faster than it takes Nintendo to make a new one.



bunchanumbers said:
Its pretty, but something like this could take decades to develop. How long did it take to do these little bits? It would pretty much need to be on PC only to keep up with changing development.

Something like this wouldn't take "decades" unless you had exactly one person working on it in their free time around other things. It took this guy two months to throw Zora's Domain together for the video. A single guy, two months, probably not exactly where the vast majority of his time was going. I think that speaks well for how easy it is to utilize UE4 for fast, good looking, efficient work, which I'm pretty sure has remained a major goal of each UE revision, so good on the team that designed it.

Just making an older game more modern would probably take a dedicated team of 30 developers around eight months. I'd imagine making an original title in a realistic style would take around 1.5 to 2 years, which isn't unrealistic as far as development time goes. The problem is, Nintendo is still learning HD development with whatever in-house engines they use. We probably can't expect them to jump into something capable of crafting 4k rendered environments that border on realism all that easily.

Personally, I would freaking love to see a Zelda game styled this way. Honestly, it's the natural progression of Zelda to me. As Link, you are exploring deep forests, fiery caverns, underwater temples, etc.. I would love to see the fantastical representations brought into a more realistic viewpoint. The greatest parts about fantasy are made even greater when it feels like what you're looking at could truly exist in the real world.



 

Something like this would make so many people so happy. It's sad that Nintendo doesn't produce it.



TheLastStarFighter said:
Something like this would make so many people so happy. It's sad that Nintendo doesn't produce it.


Nintendo lives in its anime bubble.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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ZyroXZ2 said:
Call me crazy, but I actually LIKE the artstyle and graphical design of the new Zelda coming... I don't want ALL of my games to look surreal It's what keeps that Wii U turning on regularly amidst 4 platforms to play on!


dude I love your channel :P



Ninty is too cheap for this.



I'm now filled with determination.

mZuzek said:
Ouroboros24 said:
I would probably be the minority, but to me, that isn't Zora's Domain. It's more like Uncharted, one of the many jungles and caverns they have. Or Tomb Raider, the new ones.

Pretty much this.

As pretty as this thing on the video looks, it's completely off. And I don't mean it just from an artstyle perspective, but it's off in a much more basic way: color. I mean, Zora's Domain is blue - yet on the video we barely see any blue whatsoever. There's a lot of red lighting and green plants and stuff, but other than the store nothing looked blue.

Seriously though, it doesn't look like Zelda. I don't mean Zelda has to be cartoony or anything, but this doesn't have the magic (again, he got close on the store, but very far off on everything else). Either way, Zelda Wii U is the prettiest game I've ever seen.

How can we even say it's completely off? We're trying to compare realism to cartoon. That doesn't work. It's much, much closer to what a real place like Zora's Domain would look like. It's a humid environment, so you would see plant growth. Water is not naturally blue. Water is a clear color. Zora's Domain as such would not be tinged blue, nor would the rocks be naturally bare. The unique presentation of the environments of Death Mountain and Zora's Domain relies on the fact that they're largely natural environments that have just been shaped out. Death Mountain was easy to do relatively accurately even in cartoon form because it was just rocks. Add some extra bumps and such, and bam, you could easily adapt it to realistic.

Zora's Domain on the other hand suffered due to the necessity for flat textures and the necessity for an easy way to identify water. Among the areas in OoT, Zora's Domain is easily one of the places that would change the most drastically in a conversion to realistic texturing and design.



 

I may be one of the few people who doesn't care about artstyle in Zelda games, as long as the game has the puzzle solving and adventure/RPG elements that make the Legend of Zelda, the Legend of Zelda.

But I won't lie and say if we ever get a 3D Zelda game that made the absolute best of the Unreal Engine 4 and looked like this, I would absolutely go completely nuts!
Kind of like how the fans went nuts at E3 2004 when they revealed Twilight Princess for the first time.



How can anybody say that the art style defines Zelda when they change the art style with pretty much every 3D entry, and basically every 3D entry past OoT/MM has received some level of criticism for its choice in art direction? Wind Waker was cited as too childish, Twilight Princess was cited as too dark and dreary, and Skyward Sword basically was treated as "if I didn't like the Wind Waker art style, why would I like this".

There is no defined way of looking at Zelda's art style because there is no defined Zelda art style. There is a relatively defined gameplay style, and as somebody else stated, as long as that is present, the game is still Zelda, which is exactly why we can ultimately excuse the extreme inconsistency in presentation from entry to entry.