bunchanumbers said: Its pretty, but something like this could take decades to develop. How long did it take to do these little bits? It would pretty much need to be on PC only to keep up with changing development. |
Something like this wouldn't take "decades" unless you had exactly one person working on it in their free time around other things. It took this guy two months to throw Zora's Domain together for the video. A single guy, two months, probably not exactly where the vast majority of his time was going. I think that speaks well for how easy it is to utilize UE4 for fast, good looking, efficient work, which I'm pretty sure has remained a major goal of each UE revision, so good on the team that designed it.
Just making an older game more modern would probably take a dedicated team of 30 developers around eight months. I'd imagine making an original title in a realistic style would take around 1.5 to 2 years, which isn't unrealistic as far as development time goes. The problem is, Nintendo is still learning HD development with whatever in-house engines they use. We probably can't expect them to jump into something capable of crafting 4k rendered environments that border on realism all that easily.
Personally, I would freaking love to see a Zelda game styled this way. Honestly, it's the natural progression of Zelda to me. As Link, you are exploring deep forests, fiery caverns, underwater temples, etc.. I would love to see the fantastical representations brought into a more realistic viewpoint. The greatest parts about fantasy are made even greater when it feels like what you're looking at could truly exist in the real world.