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mZuzek said:
Ouroboros24 said:
I would probably be the minority, but to me, that isn't Zora's Domain. It's more like Uncharted, one of the many jungles and caverns they have. Or Tomb Raider, the new ones.

Pretty much this.

As pretty as this thing on the video looks, it's completely off. And I don't mean it just from an artstyle perspective, but it's off in a much more basic way: color. I mean, Zora's Domain is blue - yet on the video we barely see any blue whatsoever. There's a lot of red lighting and green plants and stuff, but other than the store nothing looked blue.

Seriously though, it doesn't look like Zelda. I don't mean Zelda has to be cartoony or anything, but this doesn't have the magic (again, he got close on the store, but very far off on everything else). Either way, Zelda Wii U is the prettiest game I've ever seen.

How can we even say it's completely off? We're trying to compare realism to cartoon. That doesn't work. It's much, much closer to what a real place like Zora's Domain would look like. It's a humid environment, so you would see plant growth. Water is not naturally blue. Water is a clear color. Zora's Domain as such would not be tinged blue, nor would the rocks be naturally bare. The unique presentation of the environments of Death Mountain and Zora's Domain relies on the fact that they're largely natural environments that have just been shaped out. Death Mountain was easy to do relatively accurately even in cartoon form because it was just rocks. Add some extra bumps and such, and bam, you could easily adapt it to realistic.

Zora's Domain on the other hand suffered due to the necessity for flat textures and the necessity for an easy way to identify water. Among the areas in OoT, Zora's Domain is easily one of the places that would change the most drastically in a conversion to realistic texturing and design.