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Forums - Nintendo Discussion - Metroid needs (and deserves) a reboot. Caution - Lots of gifs!

spemanig said:
Porcupine_I said:
I think they should make Metriod like a Castlevania game where you explore a giant map with sections locked off until you come back later with a key or a new ability.

I think that would be cool.


You're joking, right?

Absolutely



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Porcupine_I said:
spemanig said:


You're joking, right?

Absolutely


Good show.



The best Metroid game I've played since SM was Batman:AA. They nailed the formula, the atmosphere, lore elements, ancient mysteries, etc. Ideally a new Metroid would be just like that game, built by a talented and dedicated studio like Rocksteady, but with the gameplay improved to be dual analog shooting in the third person. Original Metroids always had great shooting mechanics for their time.

Also, Samus should look like Kim Bassinger.

Actually, better yet would be to actually pay a modern hottie like Charlotte McKinney to appear in the game. That would draw a lot of buzz, like Upton and GoW.



TheLastStarFighter said:
The best Metroid game I've played since SM was Batman:AA. They nailed the formula, the atmosphere, lore elements, ancient mysteries, etc. Ideally a new Metroid would be just like that game, built by a talented and dedicated studio like Rocksteady, but with the gameplay improved to be dual analog shooting in the third person. Original Metroids always had great shooting mechanics for their time.

Also, Samus should look like Kim Bassinger.

Actually, better yet would be to actually pay a modern hottie like Charlotte McKinney to appear in the game. That would draw a lot of buzz, like Upton and GoW.


Yeah, but AA isn't a platformer. They nailed the progression, but the level design and gameplay is nothing like Super. That's fine for Batman but definitely not for Metroid. To me, a perfect set up would be Infamous SS controls and super hero-like powers and platforming with a more vertical, platform heavy version of... Well actually, that kind of level design doesn't really exist in anything right now, so it would be totally new.

i definitely would rather them keep her looking like Kim. And keep her tall and Amazonian too. And keep her in her suit. Maybe she can be out in the set up. Maybe at the very end after you beat the game. Not during. Samus is a super hero, so Nintendo needs to quit unmasking her all the time for no reason.



TheLastStarFighter said:
The best Metroid game I've played since SM was Batman:AA. They nailed the formula, the atmosphere, lore elements, ancient mysteries, etc. Ideally a new Metroid would be just like that game, built by a talented and dedicated studio like Rocksteady, but with the gameplay improved to be dual analog shooting in the third person. Original Metroids always had great shooting mechanics for their time.

Also, Samus should look like Kim Bassinger.

Actually, better yet would be to actually pay a modern hottie like Charlotte McKinney to appear in the game. That would draw a lot of buzz, like Upton and GoW.

Metroid should either be 2D or 3D in first person...

Go play Gears of Wars or something.

Why so many people want Metroid to be something it's not is baffling.  Metroid is NOT a shooter.

Metroid games simply look silly in third person (3D). It completely breaks the immersion these games are famous for.

As for the Batman games, they're good, but they're what I call "Metroid for babies" games. The combat basically consists of spamming the same button over and over again. Metroid is about isolation as well, Batman isn't.



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More entertaining



MohammadBadir said:
http://bit.ly/1LMcXYc
More entertaining

Haha, that was funny.



I am a Nintendo fanatic.

I kinda agree. All your ideas are cool, but if anything, Nintendo should go to Metroid's roots. It was first created taking a lot of inspiration from the Alien franchise. Why not taking the Alien formula again but this time from Alien: Isolation? That would be the kind of game you are referring to.

Now, talking about NPC's... one of the most important elements of this franchise is the isolation feeling. So the less NPC there are, the better. Audiologs? I'm on board with that.

Now, Mother Brain, she/it is supposed to be a Super Artificial Inteligence, but a Glados like character? No, just no. Again, Mother Brain takes elements from MU-TH-UR from the first Alien movie. You are not supposed to hate it because it doesn't display any feelings.



lehamsy said:
I kinda agree. All your ideas are cool, but if anything, Nintendo should go to Metroid's roots. It was first created taking a lot of inspiration from the Alien franchise. Why not taking the Alien formula again but this time from Alien: Isolation? That would be the kind of game you are referring to.

Now, talking about NPC's... one of the most important elements of this franchise is the isolation feeling. So the less NPC there are, the better. Audiologs? I'm on board with that.

Now, Mother Brain, she/it is supposed to be a Super Artificial Inteligence, but a Glados like character? No, just no. Again, Mother Brain takes elements from MU-TH-UR from the first Alien movie. You are not supposed to hate it because it doesn't display any feelings.


I don't think there should be many NPCs either, by the way. I think the amount should be incredibly scarce, but I don't see an issue with there being some, especially if they're done in the  dry and dreary way I described in the OP. For example, while exploring a cavern, you run into a dying bounty hunter. He/she cynically monologues about the futitily of the effort to move forward before telling Samus to turn back if she isn't feeling suicidal. Or not. They don't care. Now leave them be. They need to rest... (they never wake up.)

You aren't supposed to hate MU-TH-UR, but you're definitely supposed to hate Mother Brain. I put Glados in parenthesis for a reason. I think Shodan is a much better example of what I'm talking about. Glados is just more well known, which is why I mentioned her. Super Metroid shows that MB is much less dry than an emotionless computer, and I think there is so much they could do to flesh that kind of thing out. Especially if she is forshadowed earlier on than just the end and is built up throughout the game as the primary antagonist with a goal and a motive that directly contradicts Samus'.

It would be an interesting setup if, say, the initial mission is to hunt a rudimentary bounty for Ridley,  but it all goes wrong when the mysterious and unknown metroids attack the colony Samus is docked at or something, and you soon start to learn that Mother Brain is the mastermind behind it all. Samus has to deal with all three threats, and while all seem independant at first, it all comes together at the end as an orchestration by MB. Instead of being some genetically altered half-chozo superwoman like she is currently is, Samus would be a bounty hunter more in the sense of Cowboy Bebop. Like she a regular human being who doesn't wear a suit of armor and her ship is where all her power to hunt bounties initially comes from.

She collects bounties by shooting down the ships of her targets. She stumbles upon the power suit, which is really just advanced anchient Chozo armor, after a suprise run in with the metroids leaves her stranded on this mystery planet Zebes. So to her, everything about them is some fantasy alien race who went extinct years ago, and as she explores the depths of Zebes, she learns about the Chozo, the Power Suit, the Metroids, and ultimately Mother Brain. In a twist, in this reboot, it can be MB who created the Metroid as a successful plot to exterminate the Chozo, and the metroids there now are the result of that plot, now just an infestation; an epidemic.

That could explain why, as opposed to all the other wild life on the planet, the Power Suit is so helpless against the Metroids. They were successfully and specifically engineered to combat the chozo and their inpenetrable  power suit. The power ups Samus finds would then be upgrades to the initial powersuit that never managed to be mass produced in time to take out the Metroids. Especially the Ice Beam (which, to modernize it, would really just shoot out blasts of liquid nitrogen or something).



Every metroid game is a reboot of sorts. I dont really think it needs one (nor do i think it matters one way or another because theres so little story). It just needs to come back.