lehamsy said: I kinda agree. All your ideas are cool, but if anything, Nintendo should go to Metroid's roots. It was first created taking a lot of inspiration from the Alien franchise. Why not taking the Alien formula again but this time from Alien: Isolation? That would be the kind of game you are referring to. Now, talking about NPC's... one of the most important elements of this franchise is the isolation feeling. So the less NPC there are, the better. Audiologs? I'm on board with that. Now, Mother Brain, she/it is supposed to be a Super Artificial Inteligence, but a Glados like character? No, just no. Again, Mother Brain takes elements from MU-TH-UR from the first Alien movie. You are not supposed to hate it because it doesn't display any feelings. |
I don't think there should be many NPCs either, by the way. I think the amount should be incredibly scarce, but I don't see an issue with there being some, especially if they're done in the dry and dreary way I described in the OP. For example, while exploring a cavern, you run into a dying bounty hunter. He/she cynically monologues about the futitily of the effort to move forward before telling Samus to turn back if she isn't feeling suicidal. Or not. They don't care. Now leave them be. They need to rest... (they never wake up.)
You aren't supposed to hate MU-TH-UR, but you're definitely supposed to hate Mother Brain. I put Glados in parenthesis for a reason. I think Shodan is a much better example of what I'm talking about. Glados is just more well known, which is why I mentioned her. Super Metroid shows that MB is much less dry than an emotionless computer, and I think there is so much they could do to flesh that kind of thing out. Especially if she is forshadowed earlier on than just the end and is built up throughout the game as the primary antagonist with a goal and a motive that directly contradicts Samus'.
It would be an interesting setup if, say, the initial mission is to hunt a rudimentary bounty for Ridley, but it all goes wrong when the mysterious and unknown metroids attack the colony Samus is docked at or something, and you soon start to learn that Mother Brain is the mastermind behind it all. Samus has to deal with all three threats, and while all seem independant at first, it all comes together at the end as an orchestration by MB. Instead of being some genetically altered half-chozo superwoman like she is currently is, Samus would be a bounty hunter more in the sense of Cowboy Bebop. Like she a regular human being who doesn't wear a suit of armor and her ship is where all her power to hunt bounties initially comes from.
She collects bounties by shooting down the ships of her targets. She stumbles upon the power suit, which is really just advanced anchient Chozo armor, after a suprise run in with the metroids leaves her stranded on this mystery planet Zebes. So to her, everything about them is some fantasy alien race who went extinct years ago, and as she explores the depths of Zebes, she learns about the Chozo, the Power Suit, the Metroids, and ultimately Mother Brain. In a twist, in this reboot, it can be MB who created the Metroid as a successful plot to exterminate the Chozo, and the metroids there now are the result of that plot, now just an infestation; an epidemic.
That could explain why, as opposed to all the other wild life on the planet, the Power Suit is so helpless against the Metroids. They were successfully and specifically engineered to combat the chozo and their inpenetrable power suit. The power ups Samus finds would then be upgrades to the initial powersuit that never managed to be mass produced in time to take out the Metroids. Especially the Ice Beam (which, to modernize it, would really just shoot out blasts of liquid nitrogen or something).