| Soundwave said: I don't understand why it's so difficult to scale games up and down. PC developers do it all the time, even with completely seperate GPU manufacturers and CPU manufacturers and wildly differing RAM configs. Smash 4 is exactly an example of something Nintendo would want to get away from ... it's a tremendous development head ache to have to make two different versions of a game, a big waste of resources. Also I doubt Nintendo is going to give you two experiences for free out of their goodness of their hearts. |
That is because IHVs have industry standards to abide by such as graphics APIs like Microsoft DirectX and cross licensing x86 CPU patents. The same goes for memory standards as well since the industry agrees by JEDEC standards. That is why PC's are allowed to have such different configurations ...
Until Nintendo can agree to ONLY one or similar GPU micro-architectures that type of scalability can't be easily achieved and even if they agree on a similar GPU micro-architecture as their basis there's still quite a rift between mobile and console when it comes to the power wall ...
Despite vita been a much newer platform the PS3 is an order of magnitude more powerful than it ...
Since handhelds will never be able to match up consoles when it comes to power consumption, Nintendo has to either hold back their home platform in terms of power to make their games playable on their handhelds or forego that idea altogether for third potential third party support ...
You simply can't have it both ways ...
PS4 and X1 are a MINIMUM when it comes third party game performance, not a MAXIMUM ...







