Soundwave said:
As far as I can tell right now core/casual core players are very happy with their home consoles and casuals/novice level gamers are very, very happy with the simpler but fun experiences that can be had on a smartphone or tablet for little/no money. Today you can play games regardless of your skill level in a variety of different forms very easily. The problem for Nintendo is they're not really offering the best on either spectrum. Sony does the core aspect better and Apple/Google do the casual thing much better than even the Wii did. More people play games today probably than ever really. I see old men in the business suits and women playing games on their tablet on flights or at the airport, 10-12 years ago the only time you saw people playing games in public were kids playing on their Game Boy. $60 isn't even that bad to be honest. I grew up with $60-$80 NES, SNES, and N64 games. |
Why is there a middle ground between pop music and death metal? Or a middle ground between animated kids movies and gory horror movies? Because there are other demographics interested in things that don't fit into those categories.
There is a market for gaming that falls between free mobile & AAA console games. Most of the type of games Nintendo creates fall between these 2 categories and despite all the flaws made this generation, Nintendo has sold close to 65 million units of hardware and 300 million units of software, that sorta shows there is a market for games that fall between the two ends of the spectrum. That number could very well be higher had Nintendo not made multiple mistakes this generation.
When the herd loses its way, the shepard must kill the bull that leads them astray.








